Peak cinema.
Really liked opening in my second monitor for some reason, and the cutting segment didn't lock my mouse to the window, but overall it was fun and goofy and a great time.
QCDev
Creator of
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Gameplay is really really solid. You took the mechanics of this lil panda boy as far as they could go. The level design managed to be difficult without feeling unfair and the ramp-up was perfect. I enjoyed the skill expression very much. I had to dock a point because I don't really feel like it fits the theme very much, but it was a very fun game and it kept me playing for like 20 entire minutes. Good job with this one!
Wires were buggy. Wouldn't let me click on other components while active. Rewinding 5 seconds also didn't save my progress on the wires. Combined with the previous issue it pretty much softlocked me multiple times until I got frustrated and stopped. The music was nice and I like the idea and managing the components with mediocre instructions, but those tech issues really hampered the experience for me.
Really neat idea with a thought-provoking concept. Aiming the collection tool with the mouse feels a little clunky but overall I loved it and it's kind of a shame this isn't getting more traction.
Also, bug report:
1: Open the settings menu, apply settings and return to menu
2: Start new game
3: After the opening text crawl, I enter the fist mission as normal, but a non-interactive copy of the settings menu will overlay the screen and I can't see anything.