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A member registered 24 days ago

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A neat idea for a game! The store seemed to have arbitrary restrictions on what I could / couldn't buy, even if I could afford it and fit it at the end of the vehicle. It does get a bit samey after a few rounds, but its got lots of potential to shake up gameplay if you were to pursue it further.

Fantastic artwork. The story was a really cool surprise! For such a short jam, this is impressive!

Cute bouncy style, comedically relaxing music for the situation. Once you figure out how to defuse the bombs, the game becomes a bit of a breeze. Would love to see new puzzle modules and an endless mode!

Game feel was solid. Parrying felt good. It feels a bit awkward to actually get your bullets in the right spots (parry for speed + aligning with targets without messing up the rebound), but I think I can chalk that up to skill expression? Sweet game, would love to see more!

Comedic horror? Wild. Fun silly game with le epic chungus voice acting.

Cute little 'do task' game! Unfortunately seemed a bit bugged when I played, but before the crash it was a fun game!

Great puzzle platformer. The solution(s) were never too obvious and felt rewarding to discover. Some of the platforming was a bit clunky (ceiling bonks and ropes getting stuck in walls), but everything else was superb! Fantastic visuals with a groovy background track. Wonderful!

Really awesome concept. Intro is long, but funny. An option to skip would still be appreciated. The perspective makes it really hard to see at times, especially in those tight corridors as well as right by the exit (which gets crowded with clones). It ends up becoming rather punishing, especially with how many deterrents there already are lol. All-in-all, a really unique and cool concept that just needs a bit of polish to be something really great. Nice job!

A nice art style with solid music to back it up! The mechanic was also very cool and plays into the theme well. I do wish the puzzles were a bit more difficult, but for just a week of development, thats unfair to ask. Nice job!

Silly and goofy! I cant lie though, I wouldn't really call it fun. Its mostly waiting and dealing with annoying sounds. I could see the potential if there was a more active role to play, maybe with more things to do / protect the round man from?

Not my cup of tea, but still a well put together experience! Add some clear feedback for the player and its a solid system to build off of!

Great music and art! The twist was fun (even if I guessed it lol). Combat has a solid backbone, with a few tweaks it could be really sick with the combos!

I liked the visual design of the cat with its spooky glowing red eyes! Actual gameplay was neat, but doesnt stray too far from typical horror collect-a-thon

Would you believe me if I said this was the easiest version of the game? None of us devs could get past day 1 originally lol. The balancing definitely could use some work still. We planned to have a dishwasher upgrade to handle the plates for you, but time ran dry. Thanks for playing!

Haha, we wanted to have different minigames for the different ways of preparing ingredients, but didnt have enough time to create proper 'stations' for each. The "slicer" is actually pixel art for a dish rack...
Glad to hear you find the game fun even with the hiccups!

Management says you should be able to handle it. After all-- Nothing can go wrong! ;)

Ha, glad the difficulty curve was a good fit! Good to hear the game is a blast to play! :)

If we had a bit more time, that "locking" issue would have been ironed out. Thanks for the feedback and I'm glad you enjoyed bashing some burgers ;)

Great suggestion! Thanks for playing!

Thanks for playing!! :)

A bit more polish would have gone a long way, but a week is much shorter than you'd think lol. Thanks for playing, glad you had fun!!

Originally we wanted to have buyable upgrades, one of them being a dishwasher. Glad you enjoyed the game! :)

The art and music go well together. The controls are rather unforgiving and there is no where near enough visual clarity for if you are about to hit something or not. Other than that, a perfect game to troll people with. Nice job!

The vibes are great for this game - upbeat and hype. I really wish the mechanics were deeper or at least making it so it feels like my inputs (other than spacebar lol) mattered more. Great job overall!

Unique take on tower defense! The controls are a bit overcomplicated and trying to solve the puzzle feels like trying to put toothpaste back into the tube -- so very true to how game balancing actually is LOL

Cool visual style with neat minigames. Definitely could use a balance rework for some of them. I think the pacing of the game could be improved overall, as a lot of it is actually waiting for stuff to break. The difficulty spike is insane though, and if you roll System 1 late game, its over for you lol

A nice, sweet message over some stress-inducing gameplay.

Really awesome visuals! The difficulty spike is insane. No idea how to get below 45 seconds on the clock lol.

A good spin on the theme with a cool chromatic aberration filter! Platforming was pretty decent, but replaying the same levels got a bit old on the third loop (for blue doors)

Very cute and stylized cooking puzzle game! Tricky red-herrings in the icons had me going crazy!

Great visual style, fun gameplay, but the game ended before it started!!

Big fan of upgrades with tradeoffs, especially those that directly apply to the enemies. Very clever! Gameplay was fun and it didn't go on for too long without throwing something new at the player. Well done! I do think that the pacing could have been improved if the cards at the start of each wave were revealed faster.

I like the twist on the theme. Nothing can go wrong --- literally! Some of the "puzzles" of the levels were a bit too obvious. Fun as a quick game!

Great visual style with the comicbook lines and really nice music. Learning the different languages was neat! I wish you leaned more into deciphering things, maybe with a dictionary you have to fill out yourself or simply by using context clues, but thats probably out of the scope of this jam haha. Was really fun! Nice job!

The game was really difficult lol! Could have been a skill issue, but maneuvering the forklift was frustrating more than funny -- a tight rope to walk on. This was still fun as a short experience. Nice job overall!

The vibe and visuals look nice! The faceless aesthetic fit the "boring old office job" thing. The gameplay, however, its extremely fitting of the name, unfortunately. There is a big lack of feedback for a lot of things, some audio would have gone a long way and some visual indicators for how to perform certain tasks (the evil printer) would have been appreciated. Nice job overall!

Gameplay was fun, but its extremely easy. Its always fun to see number go up, but getting points was a breeze with the point upgrade. Having a screen-wide radius was hilarious, so love that there were no limits to the upgrades. Music was generally unpleasant if I'm being honest. Other than that, this was a fun, short, tower defense game!

Awesome puzzle game! Really enjoyed the visuals and the style! Music was pleasant. Ending was a bit of a jumpscare and a little inconsistent with the logic established with the previous levels. Amazing job!