Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ravendave

21
Posts
2
Followers
1
Following
A member registered Jul 21, 2023 · View creator page →

Creator of

Recent community posts

cute little game, the scales are a little difficult to control at times and the goal of the game wasnt that clear to me. but the game seems perfect as a small cozy game, so maybe an unlimited mode would be cool as like a relaxing excersize, keep it up

cool idea, got me stuck in the 3rd intro level for like 15 minutes. idk if im just a little stupid but game seems very tricky at times. Maybe because there seem to be so many options where to place conveyor belts from the start. Nevertheless pretty clever idea and smooth game.

Nice!

I like the idea of a big mystery being somehow hidden in the dark depths of the ocean. Perhaps the player can search for belongings or notes left behind by lost divers. [Sidenote: I really like the angler someone made for day6; he is so scary and gloomy. I would love to include things like giant deep-sea creatures in the game.] I'm not sure if it could ever be turned into a game with 5-hour general content, but maybe if players could find different collectibles or lore-pieces, it could extend the gameplay. In terms of gameplay mechanics, I could imagine the player gradually acquiring more tools or abilities as they progress in the game to keep it entertaining. This could range from simple oxygen upgrades to sonar/echo scanning,a map system, and perhaps flares or other glowing items that could distract the monster(s) for a while to allow you to pass by them. These kinds of things. I honestly don't know what the goal of the levels or this game would be yet. I would love to keep working on it though ^^

I liked working on Bouy as well. I enjoyed moving it into a direction and giving it character, making music for it and adding VFX. Also learned a lot of new stuff during it. I also enjoyed seeing the different additions people made for it. Big thanks to everyone working on it or giving feedback.  I also worked on a branch of pizzaed, but that project seemed to already have a lot to it, and some things seemed a bit too complex for me to understand that quickly. But i definitely learned a lot about 2D particle systems this Jam :)

(1 edit)

Definitely! And I also enjoy how everyone is interacting with each other and giving feedback along the project^^

I agree! Game jams are generally good for pushing yourself to learn and try new things.

and these other 2 final versions! honestly i was so hooked on this game and how it evolved. We ended up with great additions to it. Great to see it had 4 final versions total :D

https://itch.io/jam/day-6/rate/2196302

https://itch.io/jam/day-6/rate/2196624

That... Was really terrifying. I love how scary the first encounter with that anglerfish was.  It again shows me how scary the depth of the ocean truly are XD. Great rendition!

Wow! That Flare/Minimap system is a really cool idea! I really enjoyed playing around with it, getting immersed and  later getting scared by the big monster still XD.

Very cool!

the green one seems to give you more oxygen :D

I love the new additions!, I'm a big Fan of the art (both the controls but also the lovely cover art)

The Character is very cute cx

love it! You added so much new character to it :)

you defenetly had some good ideas! I like how dark and gritty it became :)

You made it so different from before! I like how much creativity went into this ^^

(1 edit)

i made a continuation of this project, and even in my windows build it still has this audio error for some reason  :/  Even though i changed / made a new song for it and all, didnt have enough time to figure out why it happens sadly (https://ravendave.itch.io/pizza-ed)

my ears hurt :(

(4 edits)

My continuation of rhinobirds version [Day3]:https://itch.io/jam/day-3/rate/2191595

i continued this game :) https://ravendave.itch.io/bouy