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refi350

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A member registered Feb 06, 2019 · View creator page →

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Movement is very janky, like probably would be better instead to make it without rotating and instead just go with more straight forward option of just moving character in direction of WASD press and just rotate ship depending on normalized direction. Also some sort of safeguard for upgrade window should be added, or at least a bit of delay before you can press upgrade buttons. 2 out of 3 times I pressed it bu accident. Other than that it's amazing game. And you get almost everywhere minus audio 5 stars from me.

I resized game to fit on smaller resolution. It should be fine for now.

I know about lack of adaptability for resizing. I realized it after I uploaded the game.

I feel like you are right with player model. I thought absolute minimalism would fit for player character, but I should had added some simple pixelart style eyes with simple blinking animation. That could be something, but I'm awful with pixelart and animations.

Box being slippery was fully intentional and I wanted to catch players off guard to how fast it can get. Also level 3 is solvable, as a hint boxes behave strangely when you are on top of them. I kinda did made it requiried to know that to be able to beat level 5, though with the last level it can be a bit random.

Also I had no Idea what I was doing even with tutorial. I get it it's just a game jam, but if you want to work on it more you should try to make it easier to understand it for the players.

Is the forced camera movements intentional? My camera keeps rotating right and down.

Ok, I see but it's still very janky and doesn't work intuitively half the time

Mouse sensivity is too low. I'm unable to play the game when you have to move your mouse 20 times just to see what is next to you.

I don't know why, but I can't select subjects and actions. But art looks good