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robinhoodk17

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A member registered 30 days ago · View creator page →

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Wow, this was such a kind comment, thank you. Yeah, we absolutely were planning on doing color coded challenges and giving each pencil their own identity, but we ran out of time.  Also, I was in charge of making the layout of the game and I must admit that I was too excited to showcase the assets that our artist made and what ended up happening is that I muddied the readability of the scene. 

Wow, this game was way more fun than I expected. I loved the boss fight at the end, great work! The risk/reward for erasing the marks on the paintings was an excellent addition and the way you show the enemies' health was pretty fun.

Nice game! It had a good implementation and nice ambience sounds. If I may add a note, I had to focus a bit too much on aiming to be able to fully appreciate the entire experience, so maybe it would be nice to add some aim assist, making bigger hitboxes, or an autofire which allows for more efficient  pixel erasure?

We're happy to hear that :)

Thanks for the feedback! We deliberately always keep the WASD character on the left of the IJKL to help people keep track of which hand controls each character. If the movement was blocked that's because the character was trying to move to the other side of the characters. We added a subtle black bar between the characters to try and make this clear, but we have to work on our readability. 

Thanks for the feedback! Yeah, to open the door you have to defeat all enemies in the room but we admittedly bumped into some navigation issues, so probably some enemies wandered outside of the room and became unreachable :(

Wow, beautiful assets!  Some great additions were  enough UI and sound queues to allow the player to make informed decisions and adding rewards to RNG instead of punishments. The movement eventually grew on me, which turned out to be a bit excentric but in the end it added to the charm. One of my favorite entries this year.

You were right! Gluing your character to a popsicle immediately makes the game better. Also, this is what I call efficient environmental storytelling.

Congratulations on submitting! I read somewhere that, on average, only 20% of jam contestants submit a game. That means that you're already on the top 20% of jammers. For a few notes: first person platforming is pretty difficult, so maybe next time give the player a hand. For example, your floating desks can be tilted, as you did here, but consider using normal boxes as their colliders to avoid players slipping. Also, if you have heard about coyote time, in 1st person platformers it's useful to be very lenient with it to the players. Finally, I was trying to see what happens if you fall off the map, and you just fall off forever. Maybe next time you could add a killbox on the bottom of the map, or at least a restart option to the pause menu. Otherwise, if that happens, I have to quit the game entirely. 

Oh! That's a really wierd bug.  I'm sorry to hear that. When we download and extract it we get the windows.exe. In our computers, when we extract it, it creates a folder called "home" with several nested folders. Did you get a similar result or is it just the godot project?

Wow, really great presentation! Nice music, visuals, audio effects. I even liked the nods to other stealth games. Great job!

I agree with hatmix, nice particle effects! The levels are challenging but achievable. I love dinosaur games, so extra points for that. Also, you got audio queues for all your effects within the span of a game jam, which is commendable. Nice job!

The setting is really charming, I loved helping Mr oleery, even if he is a bit strange. Also, thanks for implementing a hint system, I would have been completely lost without it and it definitely improved my experience of the game . I just found a bit unintuitive how to navigate the tape.

I loved the music and the fact that you broke your main gameplay loop with a bit of navigational challenges. I think that some extra audio queues would have made the experience of cleaning the art a bit more tactile but still gave 4 stars to audio because of the music. 

Try again. Windows is working for me. Linux is not.

Oh, ok! Sorry, I had not thought of doing that, but yeah, that fixes it 

We're delighted that you tried our game and that you liked it. We encourage you to try out other games in the jam :)

Thanks for the feedback! Yeah, we bumped into a lot of issues trying to make controlling two characters intuitive to control, but it's nice to see that people are having fun :)

You mean 5 seconds of uninterrupted beaming? I just shot them with the beam for one or two seconds and then kept walking. The spiders seemed unaffected, and I tried beaming them again, but they didn't die. I didn't try shooting the beam at them continuously. 

I don't know if the collision works. The beam seems to stop when it hits an enemy, but it could be that it's just clipping into the enemy, and then the rest of it is no longer visible. I am using Firefox and my computer uses Linux Mint, if that helps. 

Firefox on Linux Mint

I thought it was charming, and the low scope made it work perfectly.

I loved the idea, but in my browser I can't seem to see the ground, so I have to guess where the character is. Is that part of the design?

Nice game! Just a note: the FPS dropped significantly in my computer on the second level, which made it impossible for me to reach the third.

Hey! Just two notes. I don't know how this game relates to the theme of the jam. Also, the beam I shot from the wand appeared to have no effect on the spiders. 

Hi! So the game does not run on my browser and the external link does not work. Is that normal?

Well, it looks like you're getting the hang of how Godot works. Keep at it! Also, it's important to playtest, I couldn't progress in the level because I can't reach the last platform.