Im guessing you have NO idea who this guy is??? If anything.. I think 50 dollars for what he has created here is a very LOW figure. This guy is one of the best pixel artists of our generation.. Try giving the same brief to a pixel artists HALF his talent and you will still be looking at 200 dollars plus.. The fact that someone of this calber is releasing artwork that you can use AT ALL is a massive suprise.
SavageAsylumGames
Creator of
Recent community posts
As always DEATH.. we appreciate your amazing support!!! we had talked about a mode where people could only use the main weapon but it turns out this was far too hard.. but going by your high score (without using the super weapons).. you didnt find it hard at all, perhaps we will rethink that mode :) well done!!!!
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https://savageasylumgames.itch.io/alien-contagion-force
THIS IS NOT JUST A SPACE INVADERS CLONE!!!
We have worked tirelessly on the development of this game, to bring you version 0.2!!! Do not be fooled by the simple gameplay! When you download and play it, you will realize there is so much more to this spaceshooter, we hope you enjoy it! And please if you could find the time, give us any and all feedback from your play session!!!
Thanks in advance!
TEAM SAVAGE
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0.1 - Developer Pause Only.
0.2 - Proper Pause Button added on the 'P' key.
0.1 - No ESCAPE button to quit out of the game.
0.2 - Proper ESCAPE button attached to the 'esc' key that asks for confirmation and then quits the
game if you decide to.
0.1 - Bugs that would allow frame drops and a crash.
0.2 - Completely REMOVED all known bugs and the game is running incredibly smooth and reliable.
0.1 - Single Click Fire Button, one of our MAIN requests was to have AUTOFIRE instead.
0.2 - ADDED AUTOFIRE - A complete reworking of the MAIN FIRE METHOD, you can now hold down the LEFT
mouse button to have a continues volley of bullets shooting from your ship. This actually adds a
perfect balance to help out in times that you do not have the SUPER weapons to fall back on.
0.1 - Missile Monster difficulty a little too hard.
0.2 - Added a trail of smoke to all missiles, this makes them a LOT easier to spot in general
gameplay thus making it easier to dodge. The trails also have the side effect of looking AMAZING.
0.1 - Random explosions.
0.2 - EXPLOSION SYSTEM v1.0 coded and added to the new version. This system was coded from scratch
and promises DYNAMIC explosions all over the screen. Expect more versions in the future.
0.1 - Original and unbalanced ENERGY DROP SYSTEM.
0.2 - NEW!! More balanced ENERGY DROP SYSTEM. Added a 3 tier system so that you can either get
a SMALL , MEDIUM or LARGE energy drop, but overall the drop rates are reduced. This leads to a lot
more strategic play where your AUTO FIRE becomes invaluable to survive.
0.1 - No audio organisation system.
0.2 - Audio System 0.1 created. Stops a lot of the sounds being muffled by others and keeps the play
sound amazingly atmospheric.
0.1 - Muffled or very quite WEAPON ACTIVATION NOISES.
0.2 - FIXED!! Now we have an amazing ACTIVATION VOICE so that you KNOW!! when those super weapons are
available.
0.1 - Simple HiScore.
0.2 - Updated HiScore with some nice LIVE effects to make it look more like an arcade classic. Fixed bugs
that could end up with score stuck.
0.1 - OLD score system.
0.2 - Current Score System - We are constantly updating this system to bring new strategies and new bonuses
to the game so that your score is boosted in the most amazing ways possible.
0.1 - No exploding body system.
0.2 - Added a new BODY EXPLODING SYSTEM. Once you kill things with metal parts to them, they will fire
small splinters upon death, dont worry!!! these do NOT hurt you, just look very COOL INDEED!!!
0.1 - Plain Main Menu.
0.2 - Added the logo to the menu
Thank you so much for all the amazing feedback, not only did you give us a great boost with your kind words you also put ur money where your mouth is. I wish we could express to you how much this means, the only thing we can think of is to immortalize you within our game for being one of the very first to back us financially. We have just completed a new devlog for our v0.2 we would love for you to take a look and let us know if we addressed any of the issues you come across before. We will be keeping an eye on your game also, if you even need feedback for updates dont hesitate to contact us, thats if we dont get there first :) Thank u so much again!!! you really are a star.
You are welcome my friend, we love to support other indie devs like ourselves.. if u wouldnt mind checking our game out that would be amazing.. and perhaps a little feedback.. u certainly sound like u know the hardship and ins and outs of balancing a game.. we too are having similar troubles.. I hope we can keep in contact in the future.. either way, good luck with the game and looking forward to future versions.
A.C.F is a fast paced action space shooter that harkens back to a simpler age of ARCADE MAGIC!! We have tried to capture what it was like in the golden age of gaming, SCORE was king and keeping those initials at the top of the arcade cabinet was not only a source of pride, it was a right of passage for any true gamer.
WOW, so powerful. It took me 15 minutes or so to complete the experience, yet, i feel i have known your family for years. Perhaps it has something to do with how intimate the subject matter was. At the end , hearing your mother in such despair had me in floods.. and im a 300 lbs bearded long haired bloke.. (think fat jesus) and ur in the ball park :) Thank you so much for sharing this experience with the world. The one shining light is that i heard recently they have made a MASSIVE breakthrough in the world of neuro regenics, but with everything in the medical field its going to take time to propagate down to anything actually useful to everyday folk. I thank you again for this.. I feel depressed and yet uplifted at the same time. You are a credit to your family.
Hi there Pargonias12.. Thank you so much for the positive feedback. Currently we have not implemented any kind of difficulty curve so the game may seem a bit hard, it is random, so some games may seem easier than others. I think if you get a good start the rest is much easier, but either way.. this is very much at the START of this games development. We have many many things planned for the game including MISSIONS where you become a bounty hunter, the game play itself will stay pretty much the same, though much more enhanced, lots more enemies, BOSSES, Biomes, different waves etc etc.. also the rewards for getting further will be much more satisfying and will have the player wanting to get the next boss in their collection I hope you come along on this amazing journey with us, you and others like you really do make this whole development a joy to be a part of. Thank you once again!
Hey my friend.. Thank you so much for all of your support and feedback, we take every single response seriously and consider it carefully..
We chose mouse for a movement system because we were actually basing the gameplay on an old atari game that used a mouse.. we will also be adding keyboard and controller support eventually..
The reason we had the single click shot was because SPACE INVADERS does the same thing, it turns out that YOUR suggestion fits our game and play style about 1000% better, we have now implemented this so THANK YOU once again.
We have SO many plans for this game, We have a roadmap that includes game modes like BOUNTY HUNTER MISSIONS where you can hunt down the scum of the universe and once captured, you get to store them in your own PRISON COLLECTION!! We also have different waves and biomes ships and weapon loadouts to explore.
We hope that we can continue to rely on your AMAZING feedback!!!