Super sorry for keeping you waiting, I gotta head to bed for now - but I'll make sure to play it and everything as soon as I get up!
Shoniver
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Yup, yup - sadly the "wrath" meter and the curses were last-minute additions due to a drastic change of design right at the end of the jam - we didn't quite get to add some juice to it, so you don't really notice getting some curses if you don't know what's happening (like Poison, which is what took down your health - you can get it after the meter fills up, or when being in the same room as the tombstones). The only indication is the curse symbol that shows up on the left 😅
Mentioned this in another comment, but we see this as a tech demo more than anything else - showcasing the core idea of a much bigger game we envision and plan on continuing to make :D
Thanks for the kind words and detailed feedback! Appreciate it :)
I LOVED how well indicated everything is! From visual effects to sound cues, I knew EXACTLY what was happening at any given moment. At first I actually didn't realize I could turn around - but the moment I saw sirens going off to my sides I was like "wait hold up", haha
Very good game with a very fun concept :D
Just... wow.
I got so invested in the story so quickly. The moment it ended I just HAD to replay it alllll over and check some alternative dialog - I simply HAD to know what happens.
Absolutely incredible. Can't BELIEVE this was made in a week. Hell, you made the entire cooking thing - and it was only used once?? INSANE, haha
Extremely impressed.
Loved it - commented and rated :D
If you wanna check out ours too, here it is: https://itch.io/jam/brackeys-13/rate/3349971
CRAZY amount of depth for a jam game. Wow.
I've reached both endings and I gotta say - having to click "Destroy [spoiler]" was so heart-breaking (I just wanted to see what would happen :< )
But all in all, absolutely loved it. The character designs, the music, the way the "good ending" said "Gone Forever" (IIRC), showing the truth of it, etc etc. S tier!
So, I've played a lot of games from the jam already - and for some reason, yours gave me.. this:
And yeah I know sometimes there are incorrect security flags due to exe files, obviously - but preventing the zip from downloading? That didn't happen to me with any other game.
If this is innocent, perhaps your computer is infected - might be worth looking into...
I will sadly have to skip this one for now - can't take the risk - but please let me know if you figure it out!
Is that... dynamic music I'm hearing??
Also, the X block is the bane of my existence, haha. Other than that though - very cool game, loved the concept! The yellow dots are a very fun addition!
The only constructive feedback I can give is that it seems like I need to tap S constantly for things to fall down fast - would be nice if I could hold the button - and I also think the blocks should decay a little quicker to make the mechanic more meaningful!
Yooo, thank you for checking our game out!
And yeah, sadly the "wrath" meter and the curses were last-minute additions due to a drastic change of design right at the end of the jam - we didn't quite get to add some juice to it, so you don't really notice getting some curses if you don't know what's happening (like Poison, which is what took down your health - you can get it after the meter fills up, or when being in the same room as the tombstones).
Mentioned this in another comment, but we see this as a tech demo more than anything else - showcasing the core idea of a much bigger game we envision and plan on continuing to make :D
Thanks again for the kind words and detailed feedback!
Thank you very much for the detailed comment!
Yeah, we are definitely missing some critical player feedback - the end was a little rushed as we had a big change in design last minute, haha - so we opted to just explain it a little in the page and guide. The key is given to you when the meter goes back to 0, "when the ghost calms back down" after it reaches max.
The graves are also sadly the only enemy we managed to get in - wanted to add more, as well as multiple floors, more items, combat - but yeah, didn't quite get to it!
We see this as a tech demo more than anything else - showcasing the core idea of a much bigger game we envision and plan on continuing to make :D