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ThatOneOtherIdiot

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A member registered Jun 14, 2021

Recent community posts

I got a really nasty one:

Ice Spike, Blazing Heart, Cloud Kick, Buster Dunk, Fireball.

It took me a while to figure out how to pull it off, but:

1. Fireball, mid distance (to chain into Buster Dunk after ender)

2. Buster Dunk: You need the groundbounce to maintain the combo, given that it's the only launcher.

3. Move back, cloud kick. You need to maintain as much verticality as possible to continue to connect Buster Dunk, so putting a little space in is a necessity.

4. Move forward, Blazing Heart. Similar to 3.

5. Move back, Icicle Spike.

And back to fireball.


At first, I didn't think it was possible. I think that this little loop is pretty much everything this game's about, with the tight spacing and timing it took.

I hope I never have to do it again though.

Not my kink, but it was a fun little game. I especially enjoyed going back through with the dev notes, those are something that I always love to see in games.


Hoping things go well, man. 

Completed all of the current content, and I could not be looking forward to more more than I am now.


I wonder: Are there plans to implement 'multiclassing' of sorts later on in development, or is the game never going to progress that far?


Take your time, of course. This sort of thing is stressful. Either way: I love it, and I can't wait.