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Any workaround for live updating sprites linked to tilesets?

A topic by wills created Feb 22, 2022 Views: 230 Replies: 2
Viewing posts 1 to 2

Amazing job on this asset, it's gunna save me a lot of time! One thing that would complete my workflow would be the ability to live update sprites that are linked to tilesets. Is there any workaround for this? Its cool if not :)

Developer(+1)

I don’t believe GameMaker offers any access to this - sprites marked for use as tilesets are sliced up and padded during compilation (meaning that the tileset counterpart isn’t a “sprite” and can’t be sprite_replace-d), and there isn’t a function to replace tileset images at runtime. It’s hard to think of an elegant way around this.

Alright no worries. Thanks for the quick response!