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Game Dev : An Artists Perspective

A topic by Chapstic593 created Apr 14, 2022 Views: 155
Viewing posts 1 to 1
(5 edits)

This is mostly satire 

I'm writing today to  advertise the game Ive spent the last 3 weeks developing but also to log my progress throughout the development. .the game is still being worked for mobile release

 Day one: We didn't have a solid concept at the time so I decided to make a character concept. Organics aren't my strong suite but I managed to make and rig a character which we later decided to scrap.  

Day two: I was tasked with creating tilemaps for the level as we decided to do a cube based puzzle game in this stage it was lab(clean aesthetic) themed. After failing to get rid of the gap in-between models and many back and forths with the  project lead we scrapped these models entirely. I got rather frustrated by the ordeal and ended up apologizing later. Day 3 : We decided to scrap the tile maps and use an identical asset on the unity store instead. At this point I wanted to flip a table. but moved onto creating the robot asset the team had decided on. Day 6 ( took 2 days to create robot rig and animate not much development went down) the base game was created I don't feel like uploading the old footage but  everything was green and forest themed at this point. I created the Apollo asset and it was then our team had decided on doing space theme for our game.  

Day 7 - 9: rover and space station  , asteroid created

last day of jam bug fixes, texture conversion, music This is where things started to really come together and our team had bonded over the ordeal. We hated the fact we had to stick to strictly 2 colours but was rewarding to see our effort pay off in the end. We may be planning a mobile release in the future. I've learned that you need to trust your team members and communicate if you are struggling rather than let emotions get in the way. Game can be played here : https://flavedogame.itch.io/cube-arc