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BlockDodger Prototype

A topic by Littleman27 created Nov 29, 2022 Views: 211 Replies: 2
Viewing posts 1 to 3
(1 edit)

As part of my journey in learning game development, I decided that I needed to learn a lesson on simplicity... and that is the sole purpose why I made this game. I also added a single objective so that it could feel progressive and hopefully fun, but "fun" is not something I feel I have been able to achieve in my video games. Yet.

However, that is one of the things I would like to receive feedback on. Is it fun?  Why or Why not? I feel that the controls could use some smoothing out but I'm split between two decisions in this regard. On one hand, I like that it has some complexity and makes my brain do a little bit of thinking because I wanted it to be a game that would make my brain work on reaction time and decision-making. As I play it more, I get better at the controls and feel a sense of achievement in getting more familiar with certain movement combos and increasing my game sense so that I react quicker. But on the other hand, is it soo complex that someone will lose interest before they get to this point? so overall, What do you think of the controls? What do you think I can do to make them better, smoother, or easier to learn?

The music and poor attempt at fading between clips are silly, I know, I embraced it lol, but feel free to criticize it if you like. In my mind, I think that it has at least one of everything that a game needs (I am a beginner at game development), it has a few menus for starting, pausing, and ending. It has music to set the mood. It has the objective to keep the player interested. A challenge to overcome and the ability to regain lives and slow down the game speed so that it does not become too hard. Does this cover the foundation of a game or is more needed? The game idea/concept in itself is also straightforward which I like because it was more achievable but my goal is to sell my games and I doubt anyone would be satisfied paying for a game as simple as something like this.  What improvements to the game idea/concept would you have implemented? 

I don't intend on working on this project for a long time, but I thought it was a round enough game to get some feedback and some ideas on how I can improve, and then I can take those lessons to improve on my other projects. Thanks.


Link to game: BlockDodger by Littleman27 (itch.io)

Well, seeing that I didn't get any feedback on the game yet, perhaps there is a bigger problem even before the gameplay :) So to change the direction on the feedback that I'm look for, I'm now interested in what people think about the games "cover" or in other words,  how the game looks before people try to play it. I haven't focused a whole lot of attention on this area before, but since it is the first thing people will see about my game maybe now is the time to consider how to make it more appealing. Was the first post too elaborate? Was the game page not motivating enough and what are some concepts for changing that? Is it too simple of a prototype to grab interest and maybe I need to add some more exciting features first? or something else...

I tried the game, but I don't understand a bit of it.