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Suggestions on gameplay Sticky

A topic by icefill created Aug 18, 2018 Views: 957 Replies: 12
Viewing posts 1 to 9
Developer (1 edit)

Any suggestions will thankful.  I will consider and implement if possible and appropriate.

Developer

'Make that screen re-accessible if you've got unspent skill points' by Sam Hill

Developer (1 edit)

A couple of screens on the first playthrough for  ease people into the game a little bit by reddut u/WindowOnInfinity.

 https://i.imgur.com/IfbPq1O.jpg

  • The Game - permadeath, reach the final dungeon, etc.
  • The map/playing area
  • Moving and combat
Developer

Implemented on v2.37

Developer (1 edit)

Implement highscore  e.g. recording the highest level reached and party's last passage. by reddit u/WindowOnInfinity

Developer

Partially implemented on v2.37

Developer

Fast root collecting

by reddit u/WindowOnInfinity

Developer

Some way to distinguish friend or foe easily

by reddit u/WindowOnInfinity

Developer

Font is hard to read and sill small on android.

Hi! i recently found your game and man i am hyped! the game seems fun, simple and the "infinite dungeon" looks like it could unbox hours of fun just trying to keep digging more and more... As of know it is still singleplayer, but could it ever reach coop multiplayer? I understand that multiplayer is really hard to achive and maybe too much to ask for, but could it be possible to create a coop turn based multiplayer? Or even Lan multiplayer?

Developer

First of all thank you for playing SFD. Unfortunately, I have no plan on multiplayer mode. I have thought about pvp like multiplayer mode, but in either way, it is beyond my ability. I hope to expand this game further, but it seems that adding new contents or features are hard in near future.

I believe that the ability to swap the weapons a character is holding for free(no action point) could open a good number of possibilties (for instance, swaping the axe in left hand with the sword in right hand). This could be used to keep a pistol and a melee weapon while being able To use both.

Also, being able To swap between a bow and a sword or à staff and a mace could be fun, i'm suggest that instead of preventing dual wielding with two weapon, great weapon would disallow shields, and would only give their stat and skill bonuses while in main hand  

Developer

Hello, Thank you for your good suggestions about weapon yielding and swapping. I am currently testing and developing the sequel of this game. So updating this game except bug fixes will not be done near future. Sorry for the late answer.