Hy. I am prototyping my very own game / “software toy” & its engine fork for the on-going open world jam, considering issues & existing tools present and a few more feats of my own.
It is something of a Turing-complete “toybox” (mostly playing with files, folders and Lisp-y REPL commands) & pondered if anybody considered porting Bitsy Hacks & Borksy to Môsi?
I will definitely try implementing such regardless and have several suggestions to append for in mind but yeah, let me know if you have suggestions for “CLADOGRAMS” or anything on my fork of Môsi (I sure hope to merge it with main once I have it ready to ship). Also, as I do want to customize the overall CSS look of the whole responsive page (HTML5/CSS3-only) for a few key accessibility & ricing reasons, is there something I should be made aware to integrate the game better with the remainder of the page?
Mockups/Screenshots
Yeah, it is a very… solarpunk soft warm yet abstract realm with X-wrap.
References:
https://alexsilent.itch.io/space-alice-mosi-demo
https://itch.io/t/3391735/mosi-miniscript-happiness
https://itch.io/t/3506636/is-there-a-way-to-importconvert-images-like-there-is-for-bitsy