This is a great, brief dive into some negatives and positives of the use of AI art. I like that it doesn't even give like a "this side is right" vibe at all, it just presents ideas and leaves it up to the reader.
- ✨Beth
The general definition of a "lyric game" is a game that you experience by reading it as much as you do by actually playing it. That just reading it is an experience of its own. And I would definitely say that applies here: I haven't actually "played" it yet, but I took a lot away from the experience with a mere read-through.
This gives me such a new perspective on the things in my life. Which, as a minimalist, I love so much. We're helping Angel's bro go through his room and I'm explaining how every object he keeps should make him HAPPY. How Angel's parents hoard so much and are awful examples of this. How our objects should serve us.
But this helps me explain the other side of that so much, and focus on it: that we should take care of what we have, too! Let it have lots of space to exist, let it feel proud to be displayed, let it feel like it's living up to its full potential by being used, let it feel delighted to be a part of my life, etc.
- ✨BethThis was so fun! For a while I was like "this is so easy, especially with my shotgun king, I can't lose!" and then I started facing additional opponents...
The AI isn't great, which I'm assuming inspired adding additional enemies to play against, but honestly the unpredictability of the AI was a positive in the long run. Can I put a piece somewhere it can be attacked to set myself up next turn and not get jumped? Probably, but it's still a big risk!
Also the animation on this was GREAT, and I loved the variety of pieces!
- ✨Beth
Whew, it took a few tries but I got 5 cleared (according to the end screen) on my best try. I have NO IDEA what the difference was then lol even after making 2 mistakes and seeing the whole screen, I dunno which ones were the erroneous ones. Maybe a little thing showing which ones were wrong when losing would be helpful, to be like "oh okay in the future I need to look out for that!"
But at the same time, it makes me feel very clever to learn those things on my own, so maybe not :D
- ✨Beth
I really liked how the little "creatures" would flutter around the bottom of the screen after letting some in by accident (or at least it happened during the last level for me). This is clever, and I got super stressed with the time limits as sometimes it just took a LOT of spray! And then the final ability, ummmm.... I felt awful using it lol but sometimes it had to be done!
- ✨Beth
This was cute! It reminded me of, like, Pikmin with bubble guns 🤣 The lil dudes were a little slow to follow but they followed commands well, and you set up a neat level here. I especially loved the design of the characters, they were so silly and adorable to watch walking around and attacking. Well done!
- ✨Beth
This game felt a little long (lots of back and forth without really any changing of the game itself or control over the cards) BUT it was super fascinating. And I love that, even though it's likely impossible to lose if you don't purposely try to lose, there IS a loss condition! After winning I couldn't resist playing again to see what would happen if I didn't play any cards...
Well done, especially over such a short amount of time! I'm looking forward to your future work :D
- ✨Beth
Aaawwwwww yay I loved this, and coming out as mice at the end with that lovely reception 🧡🧡🧡🧡 I'm a trans gal and can 100% relate to that challenge... Although I at least have an easier time typing than this :D
This was such a clever, unique way to explore a narrative, and fit the theme perfectly! Plus the whole thing is adorable af and I was surprised how well I got used to it!
- ✨Beth
WHOA, this game went way harder than I expected. The gameplay isn't the most frantic (on normal at least) yet it feels SO FLUID AND EPIC! The style in this game is just spectacular, and I didn't expect the story to go in that direction either!
I did end up with my screen kinda orange while fighting the boss, I think I killed it as I got hit and maybe that did it? I assumed my vision was obstructed by honey or something thematically lol.
And omg the room with a bunch of ants and getting that huge combo felt SO AWESOME!
- ✨Beth
The game felt a little repetitive, but I really love the system here. I'm a tabletop creator myself and this was super genius the way you level up unused dice and reduce dice when you deal damage against a blocking die. Such a clever idea!
I really hope you keep working on this, I'd love to see it become something even bigger! 🥳
- ✨Beth
LOL I was 374th place 🤣🤣🤣🤣🤣 That was fun! I love incremental games, and I thought it was really interesting that you basically set your own challenge level by increasing the spawn speed and spawn level. I'll admit I had a blast toward the end especially when I was constantly powered up and like 200 drones just slaughtered everything instantly while my beam was branching across the screen.
- ✨Beth
This was fun, and you came up with a really clever boss enemy there. I was proud that I didn't need most of the upgrades, and so glad that the enemy didn't regain their "health" each time I died lol. It's clear this could easily be made into an even bigger adventure, and I had a lot of fun with what I did! Well done :D
- ✨Beth
Hiya! Here's yet another link lol, hopefully this time everyone approves it https://itch.io/b/2729/trick-or-treatables-2024
Hiya! Here's yet another link lol, hopefully this time everyone approves it https://itch.io/b/2729/trick-or-treatables-2024
Hiya! Here's yet another link lol, hopefully this time everyone approves it https://itch.io/b/2729/trick-or-treatables-2024
OMFG LOLOLOL that ending really surprised me! That froggo ruined everything... Or perhaps the bots just need a group of at least three for their ultimate mission 😅 Sorry, galaxy, for ruining everything!
Seriously though this was super cute. It gave me major old-school adventure vibes, but was also super adorable and silly.
- ✨Beth
OMFG LOL this is hysterical. I loved how frantic and chaotic it got, and the art and vibe are ABSOLUTELY AWESOME! I played without volume and from the other comments it sounds like I really missed out. But goodness, this was a lovely experience. The ending was even amazing lol, and then I had to replay to see what would happen if I purposely let one of those things-that-doesn't-exist into the frame...
- ✨Beth
This was such a chill experience. I started playing it before reading the page and thought the darkness would kill me, so I kept playing music and hoping I wouldn't run out of breath 😅😅😅 Then when I read the text I understood the game and had a lovely time with it :D
I love the way you gather and send the oompets to work, and how over time the whole area is full of light and new oompets!
- ✨Beth
Aawwwww oh my goodness, this is so freaking adorable! Even knowing there was zero pressure to quickly make choices, I felt so much stress to save as many morgis as I could! I ended up saving 10 🧡
The art in this game was great, and I loved the way you really captured the stressful nature of a fire demon destroying everything and all of the obstacles.
- ✨Beth
This is such a happy lil buzzy game! Bees freak me out irl but this was so sweet and wholesome and the adorable lil bounciness is awesome! Almost right away it felt like I had an infinite amount of clicking to do, which I love. It makes it a fun challenge to click on bees a lot and then eat lots of honey and then hatch lots of new bees. And watching the bees fill up more and more of the space was wonderful too!
- ✨Beth
This was fantastic, and I love the way that it ended! I thought it was a little wild how the first resource became kinda worthless after a while (the fish were making so much of it that there was zero chance of ever using it up), but then was shocked at how quickly the third resource was generated faster than the second after a while lol. A really clever balance of stuff there.
Mostly, though, this was just sooooooo chill, and I loved clicking the fishies to get em to move faster. That kept me engaged and made it even more fun than simply watching it happen! 🧡
- ✨Beth
Yeah I totally agree that this would be a fun foundation for something even if not a post-LD edition. I'm not sure how much else you can do with the game as it is, which is kinda one of the things that made it so magical: in such a small block of game you explored so many different struggles and mechanics.
Or maybe it's not that I don't know what else can be done with it but there are too many ideas lol like a rogue-lite where you can upgrade the starting count of dudes or their toughness etc, or additional puzzly ideas, etc.
I've followed either way and will keep an eye out in the future for what you make! :D
I like how puzzly this is, and how (unlike so many of these types of games) you are supposed to get ALL of them through, not sacrifice some along the way. I had a hard time with resetting the level when I didn't know what would be needed next (especially on the third puzzle) but otherwise had a good time with this. Well done :D
- ✨Beth
OMG this is so clever and SO RIDICULOUSLY STRESSFUL omg the amount of time you get for each puzzle after like 8-10 rounds is soooooooooo short lol. I still got a lot more than expected and I had a lot of fun with it, though! And I suppose this does a fantastic job of capturing how frantic, hectic, and overwhelming life can be... So definitely kudos on that!
Plus, the concept of this and the execution are just soooooooooooooo clever and solid!
- ✨Beth
Hurray for peace in the woods!!! This is super cute and I totally didn't get it at first (I killed my critter for meat lol and the second time they demolished my sword cuz I didn't realize they could) but once I got it, it was a lot of fun! And a challenge to beat it in as few resets as possible.
This is a super addictive game that I was super happy (and proud) to finish!
- ✨Beth