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fizzlymike

659
Posts
16
Topics
204
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A member registered Nov 05, 2017 · View creator page →

Creator of

Recent community posts

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With the references to your mom and her job, it's even cuter! That's wonderful, I swear! ❤

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Wow! I'm having fun with this. Really well done! I love the character busts, it adds so much life to the cutscenes. The main hero with the cake looked like ihpone avatar :D Anyway, good idea and really neat implemented. I love that we can cut too much of the hair :D but honestly was a bit confused what to use first and so on (tool I mean) ^^'

I'm also honored that you've reviewed my game, thank you too :)

Lovely update!

If you don't mind, I've attached your review on this official Cold Nights page.

Too awesome! Can we get the sheep someday?

I love this! <3

I know <3 Thank you so much!

Strong Innocent Life vibes here :))

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I'm surprised no one commented on this. It's awesome, can't believe it's made in RPG Bakin, it's really good imo and it reminds me of Harvest Moon: Back to Nature :) I think the "blip" sound while running is the most accurate here. If I can suggest something: running animation is shown like too slow imo. 

This can be done in RPG in a Box?! Woah! So cool! Your game looks awesome. 

It's lovely! Take care WinLu, we can wait :)

I like it, but the windows looks like paintings.... Or those are paintings?

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Omg, thank you so much PixelPhone_GB! Absolutely love it. I coudln't be happier after watching review about my game, I swear. So happy that you've noticed the smoke from the chimney for example :D My heart is melting, thanks for such a nice review! ❤

Ps. I found a music for the game already, still need to add sounds - I'm working on this! Thank you once again.  

I see, that's nice to hear, thank you for clarification!

Yay, finally, we have a horse! 

Curious why there's no white, black, gray horse, just brown colors?

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I MUST HAVE THIS, as always, this is soooooo cool! Blueberries, raspberries, pickles, OMMGGGGGG <3

Thank you Jagonz for all these super useful thingd for Bakin!

No. Just PC version. 

I like the bigger penguin sprites! What are those framed squares on ground? Are those for trees?

This is just fantastic. Thank you!

Oh...really? I could find that option, maybe I'm missingsomething again. Okay, thank you so much ,I'll try to look for this too!

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Dear Jagonz, may I have plugin suggestion? I love all your work you did for RPG Bakin, and this is one of those things that is very useful and I'm surprised that it hasn't been implemented in the program by the creators yet (unless I don't know something), and I'm sure you can do this... To the point: I would like the game to open a window with a list of items (like inventory screen), where after selecting this item, its item id value is assigned to the selected variable. This could be useful for many things, like "simple item select", or "use key on door" or "give item" to the NPCs. What do you think? 

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Got it, thank you! (this is super useful, you are saving this app from missing functions)

I wanted to make sure: is the event generated by command "generate event" (the one taken from Casts in Database) are gonna be persistent? 

Yay, thank you! Can't wait for more! 

I did what you did and I have my characters now, thanks so much ,this is so clever idea!

Whaaaat? I had no idea I can use SGM projects in Bakin. I'll try, thank you. 

How did you import character from Smile Character Pack into the RPG Bakin? I can't figure out how to do this...

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Thank you so much! Gonna fix this :) And so happy that you're going with your own game, would love to play it, too! Your templates for GB Studio are awesome, so I hope the game will be too :)

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Hello! Key for the building with the vines on the wall can be found (SPOILER ALERT) in the forest.

Building with note on the door is supposed to be your future furniture shop (not yet implemented).

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Um.... You're right o_o I'm sorry, I don't know why it seemed to me that when you close the options, the menu also closes.

I think your idea is very clever, I'll try to do this like this! Thank you so much for your help. You're the best!

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Yes, I know that common events can be played only on maps, but that's fine. I have a changable variable in options where player can set any number, and I want to invoke that common event after option window closes to push a script code which change the time speed depending on that variable (time system is a different plugin). And I don't wanted to play it every time any other menu closes.

Hey Eli, I wanted to ask is there an option to run common event only when option window is closing? Not every single menu, just the windows where options are.

what? why?

Thank you, so happy to hear that! I think I'll try to think of something, then. Also, first I will make sure that everything works properly and will add music and sounds.

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Hello, I wanted to ask: do you take commissions? I'm lookind for a cook/chef character for GameBoy and really like your style. 

Thank you.

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OMG THESE ARE SO FREAKING CUTE!!! >.< Thank you so much!

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Is the sword shot as projectile or it's second sprite on map?