With the references to your mom and her job, it's even cuter! That's wonderful, I swear! ❤
fizzlymike
Creator of
Recent community posts
Wow! I'm having fun with this. Really well done! I love the character busts, it adds so much life to the cutscenes. The main hero with the cake looked like ihpone avatar :D Anyway, good idea and really neat implemented. I love that we can cut too much of the hair :D but honestly was a bit confused what to use first and so on (tool I mean) ^^'
I'm surprised no one commented on this. It's awesome, can't believe it's made in RPG Bakin, it's really good imo and it reminds me of Harvest Moon: Back to Nature :) I think the "blip" sound while running is the most accurate here. If I can suggest something: running animation is shown like too slow imo.
Omg, thank you so much PixelPhone_GB! Absolutely love it. I coudln't be happier after watching review about my game, I swear. So happy that you've noticed the smoke from the chimney for example :D My heart is melting, thanks for such a nice review! ❤
Ps. I found a music for the game already, still need to add sounds - I'm working on this! Thank you once again.
Dear Jagonz, may I have plugin suggestion? I love all your work you did for RPG Bakin, and this is one of those things that is very useful and I'm surprised that it hasn't been implemented in the program by the creators yet (unless I don't know something), and I'm sure you can do this... To the point: I would like the game to open a window with a list of items (like inventory screen), where after selecting this item, its item id value is assigned to the selected variable. This could be useful for many things, like "simple item select", or "use key on door" or "give item" to the NPCs. What do you think?
Yes, I know that common events can be played only on maps, but that's fine. I have a changable variable in options where player can set any number, and I want to invoke that common event after option window closes to push a script code which change the time speed depending on that variable (time system is a different plugin). And I don't wanted to play it every time any other menu closes.