A good Recreation of the already existing game, but I heard you were submitting a different game so i’ll be happy to review that once its published here.
JackPrograms
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Howdy,
In the past couple weeks, I’ve been rebuild one of my past idle-tycoon style game into a management-style game, which I think suits the topic it way better.
It’s gotten to the point where I think having some testers looking for bugs and suggesting ideas would be very beneficial for the project.
Here are a few gameplay photos, and some gameplay footage.
If you’re interested at all, just give me a DM on discord: jackprograms
or leave a comment below.
(A pre-release builds of the game are online, so no need to download anything)
Nice game, kinda hard for me to get the timing right (kinda the point of the game tho)
I think if you allowed the player to mix potions (like yellow + blue = green ) or something else to flair up the game, it would increase the skillcap.
I also think having a ending menu w/ a score is important for these types of game. So you can compare w/ people & friends afterward.
Good game, & also good polish.
Good concept, it’s a little hard for me to play because I’m on a laptop and don’t have a number pad but, it was non-the-less a fun play for a bit.
I think adding some art and mechanics such as having people on the elevator need to go to a specific stop would help the game.
But it’s a working prototype, which is the goal of the jam so, nice work.
Also having it so that the retry screen has your score is important, I was at something like 470 but have no way to prove it :(
Good concept, great execution. I don’t want to copy what other people have already said, but some music & sound effects would be great. When I originally started playing I thought that the people waiting bar was only for that floor for some reason, I think some visual difference like maybe putting it at the very top would help. (kind of just being that picky because there’s not much to improve)
Amazing work!
Cool concept, a little bit of a different take then the typical liquid sorting game that you see in Those ads, but I enjoy it.
I think adding a more visual polish such as some animations when you pour something in could help do the game well, but you have a complete game loop witch is the goal of the jam, ~4h. So great work!
I love the different take on a somewhat classic game. The AI hand generated visuals are something (going up to eight seems… strange to me). But the audio feedback helps. I think adding a single player mode would help the game, even if it was simple and not too hard to beat.
Also, having an on-screen win screen over a JavaScript alert really helps make a game feel less time rushed (hard to do in a 3 hour game jam tho, so I feel for you).
Cool game overall, great work!
Cool idea, I made Tycoon games like this in unity back in the day, always quite the challenge balancing while keeping it fun (even more-so with such a short timespan).
I think this project could use a little more feedback given to the player. Such as Sound effects or visual feedback when buying.
Also, a daily total / summery page after each day, or some other form of feedback would be nice. It’s kinda hard to tell what’s happening when you start a day & get no sales.
Overall a cool little project, good work!
Yeah, doing double jams is quite a challenge, & it’s a cool product from it. (4 hours, damn dude)
As for unity scaling, for my games (I used to use unity back in the day, feel free to ignore) having a low embed resolution often helped my games because typically webgl can easily scale up but not down. Note this was in Unity 2018 or 2019 though and might not apply anymore.
So Set it up however you think fits best.
Cool concept, the visual style is good and the mechanics feel nice/smooth. But it feels empty kinda like it’s a minigame in a larger story based game.
Also the itch.io page sizing is a bit strange (I think its formatted for a 4k and/or a 1440p display, but it makes it nearly unusable at 1080p and 720p without scaling).
Good work on the game though!