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JackPrograms

212
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6
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155
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A member registered Feb 26, 2017 · View creator page →

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A good Recreation of the already existing game, but I heard you were submitting a different game so i’ll be happy to review that once its published here.

Same issue here, maybe try making a web build?

Quite a nice, simple game, I keep growing too tall and can’t progress. So some additional direction to help the player understand where to go would be useful. Other than that, the movement is smooth, and the first few parts wasn’t hard to understand. Great Job!

Very interesting map, fun to explore. Gun & camera animations and physics and really everything else look very good. Overall very visually appealing.

Quite a nice, simple game, I keep growing too tall and can’t progress. So some additional direction to help the player understand where to go would be useful. Other than that, the movement is smooth, and the first few parts wasn’t hard to understand. Great Job!

Howdy,

In the past couple weeks, I’ve been rebuild one of my past idle-tycoon style game into a management-style game, which I think suits the topic it way better.

It’s gotten to the point where I think having some testers looking for bugs and suggesting ideas would be very beneficial for the project.

Here are a few gameplay photos, and some gameplay footage.

If you’re interested at all, just give me a DM on discord: jackprograms or leave a comment below.

(A pre-release builds of the game are online, so no need to download anything)

I think I sent you a message on discord.

Damn, lol

It might be a bit late, but Let me tell you, I’m cooking something up.

Let me tell you, we’re cooking something up.

It’s going to be great!

Yeah, the freecam update has caused some issues with pathfinding. I’ll patch it when I get a chance.

Easy to play. Fun.

Nice game, kinda hard for me to get the timing right (kinda the point of the game tho)

I think if you allowed the player to mix potions (like yellow + blue = green ) or something else to flair up the game, it would increase the skillcap.

I also think having a ending menu w/ a score is important for these types of game. So you can compare w/ people & friends afterward.

Good game, & also good polish.

Cool game, easy to pick up on, kinda overly hard late game because the thing spawns in with physics enabled.

Also you can keep play after the game over menu turns on (Normally unity is pause-able using Time.timeScale = 0;)

Cool game tho!

Cool game, easy to play and understand, as some people said more viewing distance would help, but there is also a bug so that if you go really far left or right, you hardly ever get hit, at least in my 3 min experience.

Good game, good job!

Interesting game, I can’t find the trashcan button / can change the items, so its easy to get hardstuck part-way through.

For reference, I (as the gamedev) was able to get up to 5260 in 3:00

It’s really something, i’ll give you that. The comedy is amazing, I don’t know how you packed a pretty good story & humour into such a short game with so little time.

Got stuck at a few places but found it out eventually, the audio blasts are just a little bit jarring but you know.

Great work!

Good concept, it’s a little hard for me to play because I’m on a laptop and don’t have a number pad but, it was non-the-less a fun play for a bit.

I think adding some art and mechanics such as having people on the elevator need to go to a specific stop would help the game.

But it’s a working prototype, which is the goal of the jam so, nice work.

Also having it so that the retry screen has your score is important, I was at something like 470 but have no way to prove it :(

Good concept, great execution. I don’t want to copy what other people have already said, but some music & sound effects would be great. When I originally started playing I thought that the people waiting bar was only for that floor for some reason, I think some visual difference like maybe putting it at the very top would help. (kind of just being that picky because there’s not much to improve)

Amazing work!

Cool concept, a little bit of a different take then the typical liquid sorting game that you see in Those ads, but I enjoy it.

I think adding a more visual polish such as some animations when you pour something in could help do the game well, but you have a complete game loop witch is the goal of the jam, ~4h. So great work!

I love the different take on a somewhat classic game. The AI hand generated visuals are something (going up to eight seems… strange to me). But the audio feedback helps. I think adding a single player mode would help the game, even if it was simple and not too hard to beat.

Also, having an on-screen win screen over a JavaScript alert really helps make a game feel less time rushed (hard to do in a 3 hour game jam tho, so I feel for you).

Cool game overall, great work!

Cool idea, I made Tycoon games like this in unity back in the day, always quite the challenge balancing while keeping it fun (even more-so with such a short timespan).

I think this project could use a little more feedback given to the player. Such as Sound effects or visual feedback when buying.

Also, a daily total / summery page after each day, or some other form of feedback would be nice. It’s kinda hard to tell what’s happening when you start a day & get no sales.

Overall a cool little project, good work!

The pathing system is a little buggy, as it always was, but I’ll add in real pathfinding also, with the next update.

Cool game btw, animations and stuff feel smooth.

This was on windows when using itch.io’s Game randomizer / view random game submission tool, It worked fine when I checked it out later (outside of the tool).

I think theres a problem (on load):

Yeah, doing double jams is quite a challenge, & it’s a cool product from it. (4 hours, damn dude)

As for unity scaling, for my games (I used to use unity back in the day, feel free to ignore) having a low embed resolution often helped my games because typically webgl can easily scale up but not down. Note this was in Unity 2018 or 2019 though and might not apply anymore.

So Set it up however you think fits best.

Cool concept, the visual style is good and the mechanics feel nice/smooth. But it feels empty kinda like it’s a minigame in a larger story based game.

Also the itch.io page sizing is a bit strange (I think its formatted for a 4k and/or a 1440p display, but it makes it nearly unusable at 1080p and 720p without scaling).

Good work on the game though!

Cool idea, I like this style of game, though its kinda easy to get stuck/not know what to do.

The help guide says I need to “sign contract to progress”, but I have no idea where to find them.

Still I really like the concept and a full tutorial would make it even better.

Its a fun game, I like the idea, repeats a little too much/would be better if the map changed up a bit. Fun Movement Also!

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Hey, IK I’m kinda late, but if you’re still looking for I team, I’m making smth cool with JavaScript. Sent a friend request on discord. (All good if you already have a team)

Yeah, that what I hope to do, I’ve just been busy with tons of IRL stuff, so most of my projects are on the back burner.

Yeah, That would be huge + allow for a ton of other features too!

Mine is working, but I make web games (IE no sales).

This would be huge! I’ve been trying to add an online level editor/publisher, leaderboards, online saves that sync between computers (via an itch.io account) etc, without having a tacky password system inside the game iframe.

Any updates on this? It would be great if there was a version that was a little less serious looking, kinda like discord or googles OAuth system. Especially if it’s only surface level permissions such as username and profile picture.

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Any updates on migration? We are a couple of weeks into August, and I still haven’t migrated over…