I did a test today and it seems to work for 2d and 3d views. It's no test for performance yet. Just a confirmation it's possible. Default Godot 4, X output works. I tried wayland support from 4.3, but that didn't start.
I'm in the Jam. 😄
Thanks for testing it. I used many models, but the ones from gdquest should work 100%.
https://github.com/gdquest-demos/godot-4-3D-Characters/blob/main/models%2Fgobot%...
I used chrome to test the drag&drop feature. Maybe it's a browser issue?
Hi, I made a little 3D preview tool to support your Godot model asset workflow. If you like please take a look. In case you give feedback or request new features I'm very welcome to realize them.
https://pocdev.itch.io/godotmodelview
Nice look, but I would prefer it little more "antialiased", but I assume this should be the point. :-)
I could also confirm the enemy health and gun problem. I thought first it's not possible to kill enemies and just run around.
I could confirm the windows build works without performance problems on Linux with wine. As you work with the Godot Engine please consider to upload Linux builds in future as it's not much effort.
Surprising much content in the game. I died after several battles. I like the game style and it fits the theme. But the battles came somehow unexpected and random on an empty road. And then the spikes came out of the floor while the battle where I was standing in the middle of a street before. Maybe you should rework the battle mode.
I like the isometric game style. If you add some music the overall feeling could be improved by nearly no efford. I understood how to interact with the computer but I gave up as it was to much effort to find out how to progress for a 15 minute break timeframe. I suggest you should make the first incentivization of game progress much easier to motivate someone to come back and spend more time. Maybe it's a really good game and I gave up early.
Maybe Visual Novels aren't my genre, so please take my feedback with care. But I feel it's to much dialog and not enough activity. The drink mixing gameplay could be interesting, but I had the feeling they talk to much uninteresting things. And after some while I lost patience and just clicked fast through the dialogs and missed some important order details. The graphics and presentation were ok.
Hi, I just tried your game. My first thought was why is everything so tiny? The graphics are for sure prototype. This is ok.
I suggestion to zoom in to an area where both players are near together and zoom out if they are far away. This would also add some sort of dynamics to the game. You've to give it a try maybe.
Cool game in spirit of DOOM. Hard to believe you did this while Jam time. as it's so good. But I believe you! :-)
Only criticism is that I was not able to understand the theme interpretation. But that is maybe my problem or I didn't read your page good. Sorry.
Edit: Haha, now I read it and found out. My fault! :-P
Great tool! Are you able to export a JSON format like https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/
Reason is that I like to use https://github.com/DrJamgo/Godot_LPC_Spritesheet_Gen/tree/main/addons/lpc_sprite...
which needs that JSON input to work as intended.
Is your tool open source? Then I might take a look how to do it.
Hi, I used your tileset to create a game for the Go Godot 4 Jam: https://andreas-volz.itch.io/lessgnumore
Hi, I used your tileset to create a game for the Go Godot 4 Jam: https://andreas-volz.itch.io/lessgnumore
I used your great Tileset for a game: https://pocdev.itch.io/labscape
Thanks! 😃