Yes absolutely that is all that the license requires is just crediting it in your project
ZeggyGames
Creator of
Recent community posts
This is not really the right channel for these kinds of questions. This is solely art assets and not how to implement them or make them function properly in-game. If I could make a suggestion, I would recommend finding a forum related to the game engine (unity?) you're working with to help further.
Good luck!
I'm having a hard time coming up with something that makes sense visually for my puzzle-platformer game. I'm not classicly trained as an artist or animator and I usually just operate on what feels right. I can't really seem to come up with a design for the background that I like. currently its just a single flat color background which is...well boring. You can see the current state of the game HERE
It is a work in progress, but I just want to dress it up and make it look more cohesive and complete. Here is an idea i liked and I started to work with a little bit (some creepy AI/enemy watching you and reacting as you progress through the levels.. but i'm still having trouble finding the right colors/ further bg design to get it all to make sense together.
Any ideas/advice? Making the background darker seems to help with the contrast but im more or less shooting in the dark right now..
Sounds like a support request for ITCH support
Have you tried checking/downloading from your "Library"?
Technically, yes, it would be more of a 3/4 or hybrid perspective.
However, I'm operating under the impression that when people think of "top-down", they think of this perspective (Stardew Valley, Pokemon, LoZ, Fire Emblem, Hyper light Drifter...etc.) as it is the most popular.
Pure top down is a little extreme and it's rather limiting on animations.
The typical sprite size is 48x48
There are a few different "sprite/canvas sizes" due to the nature of the animations. However, even though the sprite might be 80x64 px, for example, the character size remains consistent to the character size in the 48x48 px canvas/sprite.
larger canvas reference (64x64 px):
smaller canvas reference (48x48 px):
That is a common question. This isn't a unity tutorial, but you should be able to find a lot of tutorials on YouTube or a Google search.
You would essentially import the sprite sheet to unity and splice the sprite sheet (each frame) into their intended size. There are several things to do when working with pixel art in unity such as setting to point (no filter) and changing the compression to none which would help with the blurriness.
Please keep in mind this is a free asset that I can only work on in my spare time outside of my family life and full time job. I didn't have any trouble implementing any of the animations into my unity project myself, but maybe there is a paid asset that will work better for you and be less inconvenient :) good luck and thanks for your feedback