If you've been following the game for a while now, or if you've looked at the previous announcement posts that were made, you'll know that a little while back I set up a Kickstarter to try and get additional funding for the game. It wasn't successful, and I'd be lying if I said that I wasn't somewhat disappointed. Still, as much as it pains me to admit it, it shows that the game is lacking something, and that lack is making it harder to reach the audience I'd like.
It's been several weeks now, and after doing extensive market research and looking into feedback from our players at PAX, I've realised that for the game to be sustainable, it has to change. It needs to leave behind its pulpy chrysalis and emerge as the beautiful moth that I want it to become. Luckily, I know the exact direction that the game needs to go in: the characters need to change, and what better way to change them than to make all of them Victoria?
Yes, after going through feedback from PAX and playtesters, the data is clear - Victoria is the most popular character. With this in mind, it seems clear to me that people want more of her, and that there's no way that adding in more of her will dilute her character or lead to overexposure whatsoever. You've spoken, people, and I'm listening! Here's a few of the changes you can expect in the final version of the game:
Some of these changes have already started to be made in the game - just check out some of the awesome screenshots we've got below!
As you can imagine, this is all very exciting for us to be working on and developing, and we're very keen to scrap all of the previous progress and work towards what the market wants! Thank you so much for you continued support - we appreciate it all!
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