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Fen's Friday #4

i forgor last week, then i forgor to post about that đź’€

tl;dr:

  • Synthresized is getting a demo build up next Friday
  • Predatory Pursuit gets a new Experimental build next Friday

Synthresized

I still don’t quite know what the name for this thing is gonna be.

Parrying

Stolen directly from Bloodborne, you now parry enemy attacks with a shrink ray. If you connect while the enemy’s weapon is glittering, you’ll instantly knock them down and open them up for a single body attack.

This works just as well on large enemies right now. I’ll probably make it so that bigger foes take several parries to open up for a stomp.

Core Mechanics

I’ve done some more fiddling and thinking, and I think I’ve settled on some major game mechanics.

There are eight “core stats”:

  • Torque: Brute physical power
  • Servos: Skill-based physical attacks
  • Processors: Ability to perform advanced abilities
  • Plating: Resistance to physical damage
  • Fuel Cells: Stamina capacity
  • Memory: “Mana” capacity (still picking a name)
  • Flux: Ability to affect the sizes of others
  • Integrity: Resilience to status effects

Core stats are used for weapon scaling. Various weapons will grow more powerful based on different combinations of core stats.

These are also used to determine four “vital stats”:

  • Vitality: When drained, the player is permanently incapacitated.
  • Impetus: Used for dodging and attacking. When drained, the player is knocked down.
  • Cycles: The “mana” mentioned earlier. Compare to Elden Ring’s FP.
  • Stability: Capacity to take hits without staggering.

Both the player and enemies use all of these stats. So, anything you can do to an enemy is probably something the enemy can do to you…

Some enemies will behave a little differently, though. For example, large enemies won’t have to spend impetus to attack, but also won’t regenerate it. This means that you’ll whittle them down and then give them a big stomping at the end.

UI

I’ve been working on the UI a bunch. It’s still very basic, but it’s…less basic!

I figured out a way to create item icons in Unity. They currently use bisexual lighting, for reasons I cannot explain.

Gee Fen, this sounds like a lot for a macro smut game

It is! I’m really trying to expand my horizons here. The goal is to (loosely) recreate a genuine big-budget soulslike game.

It just so happens that the game is also going to have a lot of stomping in it…

First Build

Come hell or high water, there will be a build available next Friday. It’s going to be a basic tutorial with a few enemies to fight. You might even be able to level up, but your progression is probably not going to survive into future builds!

Predatory Pursuit

I haven’t worked on the game over the past week, but I will be doing some stuff this week. I’ll have a new experimental build up next Friday.

Keep your eyes peeled (:

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we will watch your career with great interest : r/MemeTemplatesOfficial