This week our team got started on pre-production began working on initializing aspects of our game to begin long-term work. Our team looked back on past decisions and refined our schedule to match new deadlines and expectations set for us, and we expanded upon previous plans to accommodate those changes. First of all we made a new document to lay our all of our tasks, for ease of organization. This communicates what stage of production each aspect is in, and in which sprint we plan to add each feature into.
After determining features we then translated these aspects to user stories for our Agile Jira board to help us organize better, and access the relevant features there to help us view our progress as a team. After determining what we need to develop to meet our goals by a certain point in the semester, we all set out to work on our first, pre-production sprint.
On-top of helping talk a bit about our art bible, I worked on initializing our groups unity repository, and then setting the ground-work for future work on the project. The rest of my work consisted of making menu navigation to allow the player to go between each scene, and making sure the player can have constant data between different scenes, and setting up a basic file structure.
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Hello Todd,
I would like to say that you so far are doing a great job at making a basic UI for our game as our programmer. This will definitely help us make great transitions from a menu into the gameplay scene of the game. The schedule has also been well adjusted to meet the new deadlines we have set up for ourselves. It will greatly benefit us in the weeks to come and make sure the requirements get done on time. I can't wait to see how we can get a prototype ready for people to start playtesting!