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Dev Log #1 Pre-Production Discussion Topic

This past week was focused on fixing game mechanics and creating the 3D model for the Enemy.

I started with the Enemy model and animation. The reference was to be a racoon as our game is set in a city and is a natural enemy of a turtle.

I went through many iterations of what a racoon would look like as a low poly figure, Before this i had never modelled an animal, most of the objects I have modelled were inorganic objects like cars, cranes, boxes etc. I think that with every project i do i am learning something new, a new skill in 3D modelling or animation

Using joints to animate I made a simple walking animation, 

There is still improvements that can be made to the animation but as a rough concept im happy with the outcome, especially happy as a ran into few bugs along the way.


The programming I had to complete this week was fixing a case when the player picks up the turtle. The problem it had was that as long as the player was looking at the turtle it could pick it up from any distance away, adding a position check based on the player and the turtle with a value that can be changed for balancing was the solution .

Now the player can only pick up the object within a distance of three units.


This was my first task related to art/modelling for this project. looking forward to the future after doing this i am confident in my abilities to be able to produce quality 3D objects that fit our art style. 

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Hi Shane,

Great to hear how you are improving different skills in the area of skills. Coming into this program I didn't have much experience with coding and using Maya either. I only started using both of those software when I first entered the program. It's always good to take responsibility of doing other things outside your comfort zone because in the future who knows that those new skills might come in handy. The skills you are learning just now are the ones that I'm trying to improve as well since I want to become better at using those skills in future projects as well.