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Dev Log #3: Production

During the last few sprints I've been struggling with illness, family trouble and the like. However, the game is still on track with our artist and programmer working in-engine to get it ready for the final presentation. I've been doing a lot of the production work through things like our playtest reports, updating the Game Design Document. The rest of the team has been busy putting everything together as well and keeping up with our sprints

We've been focusing on the core gameplay elements. The way that the enemies move and interact with the player. Much of my personal playtest interactions have been with non-gamers who have been having fun but it has been a valuable experience looking at the way that someone without game literacy that we sometimes take for granted as lifelong game players. 

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I also think its very important to test with people who aren't gamers because they don't have the expected knowledge that we may have based "obvious" mechanics on. I wish you good health and a productive rest of the semester to have everything ready for the showcase.

Hi Stewart! Despite facing personal challenges, your resilience in keeping the game development on track and integrating valuable insights from playtests with non-gamers is truly commendable. It's inspiring to see how the team is pulling together to focus on core gameplay elements and ensuring an enjoyable experience for all players.