adding a 6 and 8 row corn header. the 8 row has a selectable option to provide mulching as you harvest! when selected, you will see a "mulching +" decal on each side of the header.
for the past few days i have lost countless hours trying to recover this mod. It suddenly (and i mean suddenly) started throwing a very cryptic error that insta-crash the game when you selected it in the store.
As of 10 minutes ago i got it working again! Can’t tell you how happy i am to see it loading again. I have to go back through and see what all has been lost in the troubleshooting, but i don’ t even care about that. Just having it all working again is an amazing feeling.
In the process, i was able to get the GIANTS Editor to update the modesc.xml to properly reflect the configs of the machine. This has made it load much faster and perform overall much better in the game.
just got done getting the initial operation of the Tattle Tell monitor for Gleaner working. When grain bin levels are nearing capacity, it lights up in the overhead dash system. Hope to get the unload auger arm and PTO lights working later tonight/today.
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working on color option packages
you can also select a hopped up N7 with more power, higher ground speed and gets the CORN PLUS branding...
optional flag wrap decals
adding a 6 and 8 row corn header. the 8 row has a selectable option to provide mulching as you harvest! when selected, you will see a "mulching +" decal on each side of the header.
a flag decal option is also selectable.
and we now have working crawlers. been testing with various headers in various crops and with the helper AI
for the past few days i have lost countless hours trying to recover this mod. It suddenly (and i mean suddenly) started throwing a very cryptic error that insta-crash the game when you selected it in the store.
As of 10 minutes ago i got it working again! Can’t tell you how happy i am to see it loading again. I have to go back through and see what all has been lost in the troubleshooting, but i don’ t even care about that. Just having it all working again is an amazing feeling.
In the process, i was able to get the GIANTS Editor to update the modesc.xml to properly reflect the configs of the machine. This has made it load much faster and perform overall much better in the game.
WHEW. :)
just got done getting the initial operation of the Tattle Tell monitor for Gleaner working. When grain bin levels are nearing capacity, it lights up in the overhead dash system. Hope to get the unload auger arm and PTO lights working later tonight/today.
UPDATE
removed a huge amount of legacy code and mappings. went back over the entire mod i3D mappings.
tested in-game with AI and no issues harvesting wheat. more testing and AC headers will be used to confirm compatibility
much more to do, but it's getting a little closer