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DEVLOG #1: Virtual Man's Adventure

Hey guys! Zack here with my first devlog post!

So, I recently found out about Godot.

For those who don't know, Godot is a 2D/3D game engine that's increased in popularity since...

*ahem*

the whole dumpster fire that was the Unity Runtime Fee. If you know, you know.

I found out about from, surprise surprise, Brackeys, possibly one of the greatest game engine tutorial makers of all time.

After leaving for 3 years, Unity sh*t the bed so hard that he just had to come back and learn Godot.


Here's something else, though - it's surprisingly easy.

This is coming from a guy who has no idea how to code. Thankfully, Godot has it's own programming language that's so easy to learn, I feel like a baby could do it if it knew how to read!


It's called GD Script.


Even better, it comes with a few preset scripts, including one for 2D movement.

I think you know where I'm going with this.


I've decided to make a 2D platformer.


I've already deployed a very, very bare-bones beta.

Here it is:


As you can see, this is a very small beta. Needs a lot of work. Most of the sprites are placeholder.


I haven't figured out how to do coins and lives yet, though in the final version I may scrap lives entirely, cause I plan to make this a very hard game.


Remember, none of this is final.


Anyway, that's all I've got fore today. I'll try to make this a monthly thing.


Peace out,

-Porcupine2009

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Fun fact: the UI falling is unintentional, but if you guys like it I'm keeping it ;)