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Long overdue update.

Holy crap, has it been almost two months since I last put up something here!? I am so sorry for being radio silent for as long as I have been, I wish I had a better reason, but on top of having not a lot to talk about, personal life was starting to get me running a little ragged. I won't go into too many personal details, but life has been taking its toll on me.  Long story short, work has really been turning the wrench on me, and due to office politics, as well as the current work climate we live in, a lot of challenges have been thrown my way, and finding the time, and motivation, to work on BEClicker was getting harder and harder. I promise though, I am making strides in the game, and have been popping in periodically to see the comments and conversations.

I am still... honestly floored at the attention this little pet project of mine has received. I'm sure I've said it before, and I apologize if I sound like a broken record, but I really did not expect so many eyes on this when I started. I am not a programmer. The most "fluent" I am in any programming language is Excel, but as I have been tackling more ideas and wanting to see more of this game grow, I've been finding that I'm getting better in HTML, but that is not to say I am a coder. A lot of the things I have been working on have taken me nearly a week, and as any coder will tell you, if you add anything, three other things break. So as I add more, more things need to be tested, which break things, which need to be repaired, which I need to FIGURE out how to fix, and then I can work on the next part and... the cycle continues.

That being said, I want to thank everyone here for their patience. I have finished what I am hoping to be a "v2.0" and if everything goes according to plan will be the true basis of the game, and it will just be building up the program from there. I have a few people running it through its paces, then plan on cleaning everything up and writing a bit of "How to..." guide, as there are now a LOT of moving pieces. I promise you, this game is not dead, and neither am I, just trying to keep my head above water.

Thank you all again for the feedback and conversations. I will try and go back and respond to everything asked, as I appreciate the feedback and conversation.

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