Hello, everone!
At the moment, I'm making a game with BlueBird Games, and we've already made a demo project (without any complicated mechanics, just to show how it looks)
The plot is very simple: Alex, a programmer, meets a strange man in a mask who asks about the time. He can lie or tell the truth. If he lies, the stranger stalks him the next day.
At home, Alex notices a silhouette outside the window, but finds no one. The next day, colleagues fall, and when he calls a friend, he hears a scream. Returning home, he finds his wife hanged and bloody on the floor. Hearing someone banging on the door, he chooses: the door - he persuades, the window - he saves himself and calls the police.
What would you like to see in this game? Specific mechanics? References? Write in the comments, there is a good chance that each comment will be used in the game
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