Starting from August, I've been undertaking a comprehensive review and rewrite of the entire project, which has evolved far beyond its original scope. The more I delved into the third story arc, the more I realized how this project had taken an unexpected direction. I had personal goals in mind when I started working on this visual novel - and when I say "personal" I *really* mean it. These goal were achieved, at the same time however I found myself craving for something else - something which is still deeply personal and yet at the same time feelsso much more ambitious.
My last updates were riddled with attempts at crafting a narrative bridge to close the gap between my past goals and the new ones I've been (more or less consciously) setting for myself. The more I read them, the more they felt like temporary band-aids that couldn't truly live up to their scope.
So here's the thing:
Now for the much dreaded question: when?
There currently are NO deadlines. If you really want figures, then consider that the above flowchart represent some 15-20k lines of a script which is going to get 3 to 4 times bigger. Three months to cover roughtly one fourth to one third of the whole game. Makes 9 to 12 months' work - and we're still talking about a *part* of the complete game!
Same logic applies to the sprites: creating the arts for Mika is taking some 4-5 weeks' work. Multiply that for the number of characters I've got to deal with and you get - say, 40 to 50 weeks? That still sounds like "a year or so" to me.
Last but not the least, in-game art. I beg you, do *not* ask me about the in-game atr.
I know it sounds very lame. I ask you to be patient as this is my very first attempt at writing a visual novel - I *know* I should have started nice and easy which a small project and - whatever, Spartans do not ask how many the enemies are but where they are. That's how this project is meant to be - reckless, foolish and absurdly optimistic. Accept my apologies, it's my first time and I've got a lot to learn - actually I'm learning a lot.
And after all it's not like I'm slacking: as a Milanese saying goes, "doing and undoing both count as working" (fà e desfà l'è tut un laurà).
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