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The Devil and the Deep

The Devil and the Deep By Sam Robson

You are a doctor, bound for a new life in Aotearoa (New Zealand) but something aboard the ships makes it clear you will not make it. 

The game has you write journal entries for each strange or dangerous event that happens to you aboard the ship. In order to determine if it's merely something odd or something life-threatening, you must close your eyes and listen to your surroundings. (Or flip a coin if you are unable to do so).

Both Dangerous and Strange events have their own separate 1d10 table for you to roll. Using the prompt you write a single journal entry, and after 3 dangerous encounters, your story comes to an abrupt end.

I made it through 7 entries, and you can read my playthrough HERE

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A solo journaling game of maritime peril.