Exciting news today! I can share a first look at our new game, War Marbles Legacy, in action! Look:
I'm pretty happy with how it's going. Even with rudimentary rules and placeholder AI it feels pretty good to huck those marbles at the black hole.
Some thoughts on development:
1. It's very hard to find sprites with a throw animation. There are probably hundreds of sprites that you can license that have a "stab with sword" animation or a "shoot some magic" animation, but I've only ever found one sprite that can "throw a thing" and I already used it in Goblin Coffee Break.
I did find a sprite that's close though. During this development process I encountered https://papoycore.itch.io, who does some really lovely work. They license a zombie blood monster guy https://papoycore.itch.io/experimentz-13 who happens to have an overhead swing where it jumps way up in the air like it's going to dunk a basketball. I made the monster green instead of red, got rid of some blur lines, and there you go--a perfect marble-throwing slime monster, entirely appropriate for an extreme 90s children's board game:
Beautiful! The only problem now is that I have no hope of drawing anything else this detailed or, you know, good, so making sure my assets match will be a challenge.
2. I attempted to lift some of the physics calculations from my most physics-y game so far, Doki Doki Lava Pit, but then I learned that DDLP had been using the wrong equations the whole time, which I guess explains some of the jank. I still love you anyway, Doki Doki Lava Pit; you're like one of those dogs that's so ugly that it's kind of cute.
That's it for now. Next, I'm looking forward to exploring ways that gameplay can morph over time depending on player actions. Have a nice day.
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