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Pygros; what's the point?

I'm going to release 2 games soon, and both will be part of the pygros series. But none are remotely similar to the original (Pygros: Defenders). So what's the point of the series? The pygros series isn't about a specific character, genre, mechanic, or style. The similarity is the basic lore, progression based games that designed to be broken. Designed for speed runs, designed to a perfection of flaws.

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An impossible turn-based RPG.
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