Hey everyone, Andreja here from PrintN'Play Games :) It's been a minute so I wanted to give an update on everything that has been going on at PrintN'Play so that you know that we are all alive and well and that we're still cooking games.
Now that that's out of the way, why haven't we published anything new recently?
Well, there were many private family-related reasons in the past 5-6 months ( all of them good ), and the fact that we've been spending a lot of time developing the local community Galactic Omnivore which was the birthplace of our brand. But these things are not what kept us from creating. What kept us was the reason we started making games in the first place. We wanted something different and something that could truly be called ours, so we started thinking a lot about our name and how far we've taken it.
"Print" and "Play". These two words. Print was our favorite. It was what made our brand. But after 2 years, a lot has changed with the Play word as well. As many of you probably know, we have made digital games for 18 years before starting up with textual products. In these past two years, we deliberately neglected that part of us. Instead, we did a deep-dive into textual narrative games, card games that help out role-play and all other micro RPGs within the TTRPG sea of games.
However, our wish to include the digital was strong. And we did. Within our successful Kickstarter game "Sword Wastelands of Arakk" there was a tool we developed that digitalized the whole wonderful cards plus dice-rolling system (made by FariRPGs), then we made a complete tool for DM-ing for the extremely popular MÖRK BORG TTRPG called Birthplace of Evil where players could walk through rooms and read +hear a fully voice-acted description of what is going on in the room.
This is the exact reason why we never published our extremely ready dice-rolling game Goatman Dice and why we still haven't published other titles that we're working on. Because we want to continue adding the digital. You see we'll never change the core of what we are and what games we make, but adding a small digital addition to our games makes them even more accessible to the public and enables people to play TTRPGs and other textual games in a completely new way.
So get those cartridges ready, because there's a lot more coming your way with a fresh coat of "Print" and a completely different "Play".
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Hey Andreja, Ivan here from Galactic Omnivore, it’s awesome to hear from you and get an update on what’s been cooking at PrintN’Play! 🎲🔥
It’s inspiring to see how you’ve been evolving while staying true to your roots. The fusion of digital tools with TTRPGs is such an exciting direction, and it’s great to see you pushing the boundaries of what "Print" and "Play" can mean. The work you did with Sword Wastelands of Arakk and Birthplace of Evil already shows how powerful that mix can be, and we can't wait to see what’s next!
At Galactic Omnivore, we’re all about creating, experimenting, and evolving, and it’s amazing to have you in the community, bringing that same spirit. Looking forward to rolling the dice (digitally and physically) on whatever’s coming next! 🚀🎮📜
Let’s keep building and breaking new ground together! 💪✨
Let's do thiiiis!!!!