My latest work, took WAY too long to develop
A short game I slapped together for a jam run by some streamers I follow. My first game released with Godot!
Heavily dialogue-focused, most extensive animation and cutscene work I've ever done!
SBIG 2022 entry, far more focused on the combat this time around in the vein of Quake and Doom Eternal
Arguably the most polished game I've made, which is saying a lot. You can finally save your game!
Far more ambitious than my last project, also far more broken, but still good fun
My first janky masterpiece, this one actually won something