This project was for my Studio 2, trimester 3 year 1 (though for me, it's year 3, due to transferring unis!) The core theme was Fulfilment. I was Scrum Master for the latter half of the project, as well as lead narrative.
This game was my first ever try at a visual novel, for my first interactive narrative unit at uni. While it is smaller than initially planned, it has spawned an RPG game which I hope to develop in the coming years.
ONE NIGHT in the life of...? Is a game I created along with two others for a uni project which initially didn't request the project to be a game. Instead of the traditional slideshow presentation everyone else was creating, we decided to reverse engineer the research we had gathered on our theme (A current industry disruptor) into a character creator of sorts, using Twine, a visual novel creator.
Lair of the Beast was mad for an introductory unit at Uni that was actually taken in my 3rd year due to transferring. It is a board game that took elements from Betrayal at House on the Hill, and Dungeons and Dragons, and remixed them into a new game.
Blood Drive was the first ever board game I made, for an introductory unit for the Serious Games major I was studying. The theme was based on getting more people into donating blood.