MASKS OF THE MASKS is a GMless PbtA game that explores how violence affects the lives of supposed heroes.
MASKS OF THE MASKS is a comic book that pairs imagery and scenes with game mechanics and prose.
MASKS OF THE MASKS is a set of tools for crafting a mystery that only ends in doom.
MASKS OF THE MASKS is a commentary on the inherent violence that comes with the ttrpg medium.
MASKS OF THE MASKS is a commentary on the inherent violence that comes with the superhero genre.
MASKS OF THE MASKS is a story that won't stop asking you questions.
The Locked Room Murder Mystery Game is a tabletop storytelling game for one or more players inspired by Golden Age murder mystery detective novels.
Create a cast of characters gathered in one place. Fill their lives with tension and secrets.
Join our great detective as they solve the mysterious murder of one of our characters found in a locked room.
Play out the investigation until the true culprit is determined, and reveal the truth hidden among the clues and suspects in the detective’s journal.
This game is fully GMless and requires no prep to play. As you play, you'll come up with the characters and details and how they interact, and the game mechanics will determine who dies and who is culpable when the time is right.
In this role-playing game for 1-6 players, each participant will create and play a teenager learning to control the Elemental powers you inherited from one of your parents. Will you play a Fire half-Elemental who's quick to anger, or an Air half-Elemental who flies away at the first sign of conflict? Will you play an athletic Water half-Elemental who loves all sports or an Earth half-Elemental who'd rather commune with nature? Will you play a charmingly musical Metal half-Elemental or an aloof Void half-Elemental who can see beyond the veil? The possibilities are endless!
NO GOOD DEED: Bleed 10,000 Hit Points is a diceless, GMless tabletop roleplaying game where you and your friends share a pool of 10,000 hit points and every second of real time that passes you take 1 damage. Each playbook is its own mini-game, many of which use a unique object for interacting with the World. Some spend hit points, some restore them. With a sensibility and mechanics inspired by Troika! and Wanderhome (respectively), this bizarre sandbox game truly begins once you accept that time is always running out.
This game is a work in progress, with complete text but no layout. A fully laid out version will be released in the future.
A Gmless game for 3-5 players about finding the malicious secret of a dungeon and taking it down with you.
You have arrived at a dungeon rumoured to contain the secrets of a civilisation of wizards thought to be long perished. Your party has reason to believe that they are not – in fact you have reason to believe they are behind everything wrong with your world.
A short game about a group of Oracles tasked with leading heroes to their victory... with the only caveat being that said Oracles are actually following the advice of a mysterious device that, as of late, seems to be prone to malfunction. One page front-and-back of rules, mechanics, and rollable tables.
This game is GM-less, and designed to be played solo or with up to 3 players. It uses a Magic 8-ball (or, in lack of one, a d20) as the basis of the game and its resolutions.
those who dream of a better world know one simple, terrible fact: not everyone who helps build it will be blessed with the opportunity to live in it. those who put their lives on the line to transmute dreams of rebellion into reality know the grim truth that to see this transformation occur, they may one day have to give their lives as catalyst. going rogue 2e is a GM-less tabletop roleplaying game for 2-5 players that tells the story of that sacrifice.
The Fall of Home is a diceless, GMless collaborative storytelling game for 2-5 players, about the place you used to call home, leaving it behind, and returning.
It’s also a game about people, and how folks from a place can experience that place in wildly different ways. By picking through the ruins, together we will tell the story of Home, and why we ultimately left.
A GMless game about gathering materials, and building a safe place for the ones you love.
"You are builders and makers, and you are building a safe place. It will not be immune to dreadful weather, but there will be buckets enough to catch the indoor rain. It will not last forever, but you are going to make sure it lasts a long, long time."
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Safe Place is a GMless game for 2+ players, with simple yet evocative character creation and play.
All you need is 3 six-sided dice to step into a surreal world of magic, queer allegory, and found family.
Works great for a one-shot or two-shot, depending on your rolls and narrative depth.
Following up on Down the Wandering Road, this book focuses on what's just beyond the immediate. What lies over the horizon, just out of sight, or back home? The picklists in And Around the Corner can provide inspiration for your Wanderhome game and the spirit playbooks can make the gods of Hæth into recurring characters in their own right!
Molotov College is a TTRPG about super-powered drama. Inspired by superhero media like Umbrella Academy, X-Men and Titans, you play as the alumni of a superhero school. The heroes have to deal with villains, ghosts, the authorities and the impending apocalypse, while having to confront their past trauma and overcome their differences.
Inspired by Nightvale, Dream Askew, and the kids on bikes genre, this is a game about going nowhere.
World's End Discotheque is a GM-less tabletop roleplaying game about confronting death with music and magic.
Instead of rolling dice, you listen to songs. Instead of fighting dragons, you fulfil your last wishes. Instead of saving the kingdom, the sun explodes and you die.
Recommended for 3-5 players who trust one another.
This is Who We Are: The Tangent RPG is a 1 page silly-serious improv storytelling game about the final moments of a long journey and everything that came before. This tabletop role-playing game is designed to be played in a single short session.
This is a cute, chaotic GMless game for 1-4 players using tea, snacks, and a coin as mechanics
Every solstice, the veil thins between the worlds, merging mortal world with fae realm. Some time ago, the goblins started a market on the solstices to encourage friendship, trade, and storytelling between the worlds. Play to get to know your characters, meet fae beings, and ultimately decide where you belong.
Goblin Market is a 1-4 player GMless game meant to be played in one 2-4 hour session. To play, you'll need a deck of cards and a way to write.
Our Town is a theatrical 1 page tabletop roleplaying game with no dice, no masters.
Players take on the roles of citizens in a small town and play through snapshots of their lives from adolescence, to adulthood, to one of their deaths.