This is a roleplaying game about changelings i.e. fae creatures (the elves, the faerie, the fair folk) inhabiting human bodies. While in the mortal realm they must control their conflicting nature while fighting for the cause that called them onto Earth.
Molotov College is a TTRPG about super-powered drama. Inspired by superhero media like Umbrella Academy, X-Men and Titans, you play as the alumni of a superhero school. The heroes have to deal with villains, ghosts, the authorities and the impending apocalypse, while having to confront their past trauma and overcome their differences.
An Untapped Capacity for VIOLENCE is a game of Heroic Bloodshed for 1 Director and 1-4 Actors emulating films like John Wick, Hard Boiled, and Taken about men failing to solve problems through unmitigated violence.
Requires: A copy for each player, something to write with, a handful of six-sided dice (d6), and maybe some scrap paper.
Content Warnings: Violence, cursing
Included are rules to create a Hero, solve problems with their skills, commit unrestrained acts of of violence, and consequences for violence. Also included are tables to quickly generate shot locations and extras for your scenes.
This game is made out of a love for the genre but also in criticism of it. If you think characters like John Wick are good guys or further more people you aspire to be, then this game isn't for you. GET FUCKED!
Anyone Can Wear the Mask: CityScapes are pre-generated superhero scenarios, with detailed information on a Hero, their City, and the various threats that put that City in peril. Use it to dive into a game of Anyone Can Wear the Mask, or drop the characters and locations into your superhero RPG of choice!
Teens with Powers is a one-page roleplaying game about extraordinary young people, inspired by TV shows like Teen Titans and Avatar the Last Airbender, and shonen manga.
As a group, the players and GM come up with the setting, themes, and age-range of the characters. Then each player creates a character with a singular power that they can use to help solve problems and fight evil, while also traversing the trials of being young adults.
Teens with Powers uses a dice-pool system to resolve risky actions, and a back-and-forth combat system to allow of maximum expression and excitement. Also included is a back-page with GM advice and rules.
One in every one hundred children in Super City is born with super powers. You are one of those children. Together with your classmates at Super City Elementary, you save helpless citizens, rescue lost pets, and eat delicious ice cream.
Utilizing the ultralight VRBS system, Super City is easy enough for a six year-old to master, but also provides the structure for anyone to generate a superhero story of their own.
Fight City - The Role-Playing Game is a loving tabletop RPG homage to the over the top Side Scrolling Beat'em Up genre of videogames. Think Streets of Rage, Final Fight, Double Dragon, River City Ransom... That's the vibe! So grab your dice and TAKE IT TO THE STREETS!
The RPGene Pool is a collaborative project of evolutionary analog RPG design.
In Love With The Stars is played in three collaborative phases. First, all players create and name constellations of the world. Next, each player has a turn playing a legendary figure while the rest of the players take the role of the constellations—guides, adversaries, deities. Lastly, all players take the role of modern characters in the legacy of the legends before them.
You are a LESBIAN and a WEREWOLF and you and your partners (romantic and professional) are the cities CRIMEFIGHTERS. You balance your normal life while keeping both being a werewolf and a superhero secret. You do not need the full moon to transform but you and supernatural creatures are at the most powerful during. How will you use your werewolf and your lesbian powers to save the day?
Built on Caltrop Core. Submitted as a part of Caltrop Core Jam.
Because you have Power, you have Responsibility. Because of your Responsibility, you have to face your Past. And your Past? That's the one thing your Power can never fix.
A Superhero’s Journey is a solo journaling game about trying to save what towns you can from the various different disasters that keep coming up. The tables set the scene and what you have to work with. The rolls decide the outcome. But you, the player, fill in the gaps of what went right or oh so wrong.
"But I Handled It Like a Champion" is a game in which a number of players take on the roles of superheroes nearing the end of their careers; often relatively early in their lives - it's a lucrative line of work, but hard to sustain for longer than a few years, before you or your body starts to buckle under the pressure. Using the rules of Grant Howitt's "Honey Heist", your heroes will walk the line between what it means to be super, what it means to be human, and what it looks like when a superhero story reaches it conclusion. Sometimes the endings are happy. A lot of times, they're just final.