A mashup between two familiar games, Snake and Asteroids turned out to be a pretty fun (to me at least!) mechanic. I made it as part of the OneGameAMonth challenge in 2013, and it was actually wrapped up in a little over a week if I remember correctly.
My first project as team lead at HomeTeamGameDev. Generally happy with how it turned out, although I wish there had been time to add content to the now empty rooms that make up most of the level. :) I am quite happy with the fact that I planned the boss fight early in the project, which meant that it actually got finished on time in a state that was pretty much as I had envisioned it.
My first collaboration project, as part of HomeTeamGameDev. I focused on 3D modelling and animation, and created the models, textures and animations for all the enemies and the player character. I also did some particle system effects, and some code. See the game page for detailed credits. Made in Unity.
This minimalist game is my first mobile game. I wanted to experience the whole pipeline from idea to implementing it in Unity with mobile compatibility to getting it published on the App Store.
Ludum Dare 39 compo entry. It's a take on an old Game&Watch handheld I used to have when I was a kid, something with a bottling factory if I remember correctly. Made in Unity.
Creating everything from scratch over a weekend was the main challenge, and the secondary was releasing it with no time to do even a little bit of polishing.
Yet Another Asteroids.
For some reason I like making Asteroids clones. Here I tried to bring a retro vector graphics feel to it. Made in Unity.
Main learning was designing and applying a consistent graphic style.
It's another Asteroids variant, kitbashed from Unity tutorial resources. This time with a pun in the title!
Made in Unity, the main purpose was to see a self-managed game project through to completion, including releasing it to the public.