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Games I've worked on

a collection by ATSaleteg · last updated 2023-11-27 14:27:14

Most were made either as part of a Game Jam or as a Vertical Slice project,  as such they might not necessarily be complete games.

Adventure
Play in browser

For this project I made the model and textures for the fishing rod, as well as the animations for the player.

The player character was downloaded from the unity asset store and already had a skeleton. 
So I just had to do some small adjustments to the skeleton and skinning, and then create controllers before I could start animating.

I was also involved early on in the concept phase and helped decide on the direction of the game, with the goal to make it a colourful and relaxing experience.

Adventure

While my main focus here was on the animations, I also modelled the player characters as well as some of the environment props.

I wanted to try and give the robots a sense of personality both in the model and the animations, with the smaller ones having softer movements and rounded edges, while the large one has much sharper movements.

Platformer

In this game I was less involved in the design aspect and simply made and rigged a player character.

One of the initial ideas we had was about stacking things. So I wanted to design a robot that could fold in on itself and both carry things and be carried.

Simulation
Play in browser

On this project I designed mechanics together with the team, and I made low-poly models for the animals.

"Join our heroine on her quest in the mysterious mansion, but what will she find?"
Platformer

In this game I animated the player character and the monsters, and worked together with our programmer to implement animations and create animation blueprints.

I also designed the levels and worked together with the team to design the core gameplay.

Homemaker is a exploration-narrative-puzzle game, in a unique setting.
Puzzle

In this project I worked on rigging and skinning the main character as well as making animations based on Motion Capture data

Navigate a subway system without getting hit by the trains
Puzzle

In this project I mainly worked on environmental models and textures, as well as setting up the materials in Unreal Engine.

 I also did the lighting in the level.