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Build an ecosystem and discover new forms of alien life in this idle-management simulator.
Simulation
Play in browser

Worked as the primary engineer and UX designer in a 3-man team for this idle-management game developed in Phaser 3 over ~6 weeks.

An adventure-style adaptation of the 1964 film.
Adventure
Play in browser

An adaptation of a film into an adventure game independently developed in Phaser 3 in about 3 weeks.

Escape your pursuers and crack some corporate skulls in this endless runner!
Action
Play in browser

An endless runner independently developed in Phaser 3 in 2 weeks. 

A reimagining of the 1978 shooting-gallery classic Rocket Patrol!
Shooter
Play in browser

Modification of Rocket Patrol independently developed in Phaser 3 in a week.

Escape!
Simulation
Play in browser

Worked multiple roles in developing this short two-level game with two team members in about 3 weeks.

Collect all the Dung to form the Ultimate Dung Ball
Puzzle
Play in browser

Worked in a 4 man team as a programmer in creating this short 15-30 second minigame in 48 hours for GDA's Microgame Jam.