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Gamejams

a collection by mijkolsmith · last updated 2025-01-21 16:53:36
Sisyphus called, he's laughing at my fate
Simulation
Play in browser

Created with my good friend Hiroshi McBride for the 1-BIT JAM #4 in godot. This is a physics simulation game which plays like "Getting over it". The main trouble with programming it was of course getting the physics to work right. This was also my first experience working in godot.

2D Jam searching game from Hidden Jam 2022
Puzzle
Play in browser

I got inspired by the name of this gamejam to make a game where you have to find the hidden jam! A very short game made in a very short time. The score, the exit and the objective are all hidden in the dark and smaller each time you find the jam.

3D mystery collectable exploring game with a lift from GGJ2021
Adventure

A game made during GGJ2021 with my good friend Hiroshi McBride. This game, a short 3D platformer with interesting graphics, was inspired by the spongebob episode 129, where squidward ends up in the "nowhere" dimension. An interesting challenge with this game was implementing the portals, which just wouldn't work for some reason, something which always happens during a game jam. Probably the lack of sleep.

A small 2D platformer game prototype made in a GameJam
Platformer

A small 2D platformer game prototype made in a GameJam at HKU (Utrecht University of the Arts) of a few hours in 2020.

The biggest challenge here was that I didn't have enough development time, as I was focused too much on writing good code. As such, some mechanics didn't make it in. Sometimes it's better to write bad code during prototyping.

2D 2 player co-op platforming game from GGJ2020
Platformer

This is cabin menders, a game made at GGJ 2020. It's a two player co-op game where you have 3 unique characters of which a combination of 2 can always "mend" all the possible objects in a room. The goal is to complete each level within the shortest timeframe. The challenges in this were displaying the right sprites and playing the right sounds at the right time. As I was still quite new at programming at the time, this caused a lot of layers of if and switch statements.

2D one-button platformer game from a gamejam
Platformer

The first project I made at HKU (Utrecht University of the Arts), during my intro week in 2019. 

A 2D one-button platformer game where you leap a frog through an apocalyptic world. Short but great fun! Everything was challenging to make because it was only my fourth time making a game, and I updated the game a few times after the gamejam. The most challenging part was stopping with the development of a gamejam project.