Again working with Ferdy.
By separating programming work we managed to fit a lot of systems in there, epsecially the story driven by player's actions
Second work in tight team with Ferdy, this time more coherent.
Making levels and watching people play them was incredible, despite finding out some problems like soft locks
Second time joined team as programmer and level designer.
Was played by ZUN on stream
First dab at rhythm game, where I was lead, programmer, UI artist, and music picker.
Sadly, I could not get through designing good readable charts, and systems gave me nightmares, but game works well and syncronised with music! Also people liked music pick a lot
Made completely alone.
Not as good result as I wanted, but after jam updates brought it to state where it's fun to play
First team game where I was programmer and one who built level following designs.
End result was extensive for a jam game, game got a lot of stuff to pack