Story-driven, turn-based RPG. (Link: Steam Page). Credited as Bluekkachi/Anonymous.
About 20-30 minutes of content.
Credits: Design, Lead Artist, Pixel Artist
2D adventure game with no clear answers. Even so, players must choose a path…
About 30-60 minutes of content. My first game with multiple endings, and it won't be the last…
Credits: Producer, Director, Artist (pixel), Lead Programmer
Play as a sentient eraser who faces a crisis of his city becoming overwhelmed by child-like scribbles. Credited as Lena Jeon.
About 20 minutes of content.
Credits: Lead Programmer
Puzzle game made for UC Berkeley's biannual game jam, Bear Jams 2022 (Fall). Credited as Lena Jeon.
Credits: UI, Art.
About 5 minutes of content. High replay value.
(Was also team leader.)
A short, turn-based RPG where you play as a ghost. Credited as Lena Jeon.
About 10 minutes of content.
Credits: Director, Producer, Art, and miscellaneous tasks (Programming, Design)
A visual novel-style murder mystery game made for Global Game Jam 2024, pitched as "a whodunnit where anyone could've done it."
About 20 minutes of content. It's not feature complete yet… so don't dig too deeply into it yet.
Credits: Programmer
[Physical card game: print and cut to play]
An absurd party game created for Tracy Fullerton's class at USC. Assemble your custom mecha to win the heart of Mecha Wifey through laughs and logic. (2-4 players)
Credits: Design, Art
Messy rogue-like, multiplayer, dungeon-crawler party game. (2-4 players.) Credited as Lena Jeon.
About 20 minutes of content per play.
Credit: Design