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Game Jam collection

a collection by Starbit · last updated 2024-11-07 20:34:08

Games I have contributed towards for game jams, mainly programming mechanics, level design, art and ideas (chronological order)

If at first you don't succeed, die die again
Platformer
Play in browser
Starbit says

Main contributions: Programming some level mechanics, implemented parallax background, level design and most non-player art

move the tree
Survival
Play in browser
Starbit says

Main contributions: Menu/HUD code and art, parallax background code, purple boost power-up code/art, implemented audio

Sports
Starbit says

Main contributions: Player movement and animations, enemy spawning and light despawning code, various art assets

Sometimes the biggest enemy is yourself
Puzzle
Play in browser
Starbit says

Main contributions: Coded various mechanics, majority of level design and a little art

You play as Paul. Paul must collect coins to proceed.
Platformer
Play in browser
Starbit says

Main contributions: Programmed most level mechanics, level design

Collect parts, make guns, shoot aliens. Did I mention you're a cowboy?
Shooter
Starbit says

Main contributions: Player movement, HUD functionality, gun animations, fixed various bugs

This town ain't big enough for the two of us
Fighting
Starbit says

Main contributions: Menu functionality, art and shaders

A platformer with morphing level boundaries! Also flesh
Platformer
Play in browser
Starbit says

Main contributions: Coded various mechanics (level barrier expansion, picking/throwing boxes, pressure plates, doors), level design, visual effects/polish (e.g. particles, post-processing)

Keep the train from going off rail through a series of twisting terrains, and stop it from hurling towards the end
Action
Starbit says

Main contributions: Coded train and rail-merging system, item attraction, enemy behaviour and player/train stunning