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GAME JAMS

a collection by ThunderJams · last updated 2024-07-18 13:29:23
Added Jul 18, 2024 by ThunderJams
Visual Novel
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Added Jan 28, 2024 by ThunderJams

Clown Therapy! This jam was all about me writing obscene amounts of dialogue, late into the night, slowly getting more and more delirious. I want to clean it up a bit more though! Whether or not this is the final form of Clown Therapy, I hope it made you laugh.

Other
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Added Dec 02, 2023 by ThunderJams

Created for the GitHub Game Off Jam 2023 - this was a very different experience. My first jam more than 48 hours, working with a big team online, it was really useful experience. The whole team were amazing to work with and making it into the Top 10 games of the Jam (out of over 600 entrants) was huge!

Action
Added Jul 09, 2023 by ThunderJams

Created for GMTK Jam 2023 - the theme was Roles Reversed, so our idea was to play as the bartender keeping the tavern tidy during a bar fight! This game turned out pretty nice in the end, especially thanks to Cypri continuing to work and polish it up. Huge shout out to her!

Rhythm
Added Apr 02, 2023 by ThunderJams

My magnum opus, my most beautiful creation. The amount of times I've had to pull this game up to show the world what it's about is immense and it really represents the chaotic joy of both game development and me and Henry as a unit.

Strategy
Added Mar 17, 2023 by ThunderJams

Created for GGJ 2023 - this was my first jam game in years and I think it's excellent as a little slice of suburban mushroomised society. You can definitely see the difference in philosophy we had - the earlier jam games were terrifyingly ambitious, this is a super polished, slice of a little arcade game where the only objective is to explore and spread spores.

Puzzle
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Added Feb 14, 2024 by ThunderJams

Created for GGJ 2020! One of the first game jam games I ever worked on, very ambitious, but very rough around the edges!

Puzzle
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Added Dec 03, 2023 by ThunderJams

My first ever game jam game! I've always remained proud of this one - we really swung big. There's so many levels and mechanics and whilst that's very different from how I'd make a game jam game now - I love how much it represents my naïve optimism as little fledgling dev.