A collection of games and assets published by Albie.
Exciting, dark, funny, queer (and, optionally, heart-warming).
Solve problems or cause them on purpose as a once-powerful demon with no memories bound to Tommy, a nerdy highschooler.
The prologue was released on Friday the 13th in May of 2022.
Surreal, witty, heart-warming, queer.
Play as a filmmaker creating a pitch for a Goncharov (1973) remake with the help of Al, an indecisive peer.
Originally written and coded in around two weeks as a submission for the Goncharov Game Jam.
Introspective, heart-warming, optimistic, philosophical.
Play as Ov, an AI descended from the memories of a 21st century human, on their last day before retirement.
Originally written and coded in a few weeks as a final project for one of Albie's university courses.
Irreverent, thrilling, suspenseful, violent.
A surreal survival horror game where you play as a theme park employee unwillingly cast in a terrifying, deadly game.
First game published by Albie. The first release was written and coded in January of 2022 as part of Interact-IF's ranked game jam where it placed second overall.
A short Twine (Sugarcube) tutorial created to help people learn some basics (specifically focusing on how to make player profiles/character pages).
Originally a preview released around two months ahead of Zorlok's prologue.
Now, just the main character creator, hellhound creator, and a few random pieces of lore and character info. (Still up in case people want to engage/play with just those things outside of the context of the main game).