Here is a showcase of a selection of the thinky puzzle games which I have developed. Check out my total portfolio of over 20 games on My Itch Page.
Headlong Hunt is my first commercial game, based on a PuzzleScript game of the same name, and is also out now on Steam. It's a grid-based puzzle game about scaring a creature away from you. Though simple and thematic, the puzzles delve into surprisingly deep consequences.
That Gravity Glow is an accessible puzzle platformer where the player grapples with gravity across a dark, puzzling landscape. Discover how interesting blocks which are affected by gravity, but also control gravity, can get.
Ultimate Javelin Golf is a short puzzlescript game themed around the different uses for discs and javelins, created in collaboration with Patrick Traynor.
My first foray into first person puzzles, Fruit Pick Tricks is a game jam game about picking and throwing fruit with special properties. At its heart this game is about conserving resources and exploring fruit-based mechanics as you platform in 3D.
"Level" is a single screen puzzle made for The Confounding Calendar 2022. This bite-sized puzzle presents unique resource management/navigation challenges as you satisfyingly break open the entire level.
I initiated and organised a Thinky Collective collaborative game project called Blast One Standing, which involved 30 designers over 8 months. The game asks the player to arrange coloured blocks which blast each other in chain reactions until there is just one block left.
Secure is a rule-discovery game in the vein of The Witness and Understand, but based around a unique twist to Sokoban. Continually revise your understanding of the rule as you progress through the game.
Check out my total portfolio of over 20 games on My Itch Page.