For the first Stillfleet mini-venture, we were lucky to collaborate with the amazing hulk-designers over at Hyperdrive Fleet. The venture is a struggle to avert a doomsday, already in progress, brought on by the planet-mining of the astrobrutalist husk gnomes…
This spider-filled mini-venture "Motes in the Eye"—is a gem. It both draws on and adds to the book-length venture The Rain Thieves by Aaron H. This playable scenario features new art by Ethan Gould, Radanaar map by Aaron H., layout and 3D design by Sunaree Paiwong, and additional writing by Wythe Marschall.
A sci-fi detective homage, originally written for spooky season 2022. Inspired by everyone's favorite 1990s show about paranormal investigations, "The Nocturnal Lights"—our third official mini-venture (MV), written by our editor, Stephen Aubrey—sends the voidminers to a remote rock to check out rumors of a mysterious visitation… Also, there are lots of jalasti around.
Our fourth official mini-venture (MV)—the fully designed, map-driven “The Voice Beneath the Meer”—takes the voidminers to a sleepy/swampy county on the medieval province of Pays, where something odd is stirring beside the great Mukoth Meer…
This mini-venture offers several encounters, a group of shadow-PCs, a ship map courtesy Hyperdrive Fleet, and two full-page maps of the Stillfleet game-cosmos: the central continent of Kaku on the populous medieval-tech world of Kakudun, and the bustling port city of Graafa (as explored by the crew of Float City!). You won’t want to miss “The Sphere of [REDACTED].” Major thanks to Leonardo Andrade for writing it.
"Around the Dome" is a 22-page preview of Qadida, the full-length gazetteer (setting sourcebook + venture) by Ian Derk. This story—weaving across both Worshipful Qadida (run by the W.Co.) and Free Qadida (a fledgling anarcho-socialist state backed by H.Co.)—provides more than enough material for a fun, heart rate-raising venture.
“The Monkey in the Wrench” by Stephen Aubrey is a madcap Spin-side heist—and extremely adroit parody of a certain festive 1980s action movie and a certain genre of early-2000s team-of-thieves movie—in which one player takes on the role of Mastermind, organizing an elite (ish) team of rogues to obtain a single legendary relic from the distant future.
A mystery aboard a Late Tephnian mining facility on a sinking moon: what—or whom—will the voidminers discover in the little time they have? This 15-page science-horror venture can be used as an introduction to Stillfleet or as a story in the middle of an ongoing campaign. It focuses on a hulk (an empty space station) and is intended to be run in a single session.
From the combined brainpower of Borough Bound and the Stillfleet Studio, this standalone fantasy-horror venture, originally written and illustrated by Borough Bound, is the first non-science fiction module using the Stillfleet Studio’s hallmark Grit System.
The concept is simple: a roguelike/roguelite run through a haunted town broken up into three “stages.” Every night, you awaken, alive; every night, you die—until you either discover the secret of the Barrow Lords or finally waste away. There is no escape.
"The Dheleb Cross" is a hulk-tastic short venture that is highly philosophical and melancholy in tone and introduces players to the physics-breaking wilderness of the Escheresque. This 12-page philosophical science-horror venture can be used as an introduction to Stillfleet or as a story in the middle of an ongoing campaign.