My personal Mothership favourites. Stuff I've used and loved, or plan to use in my home campaign in some shape or form.
Want more? Here's a big list of Mothership modules, music, tools, supplements, hacks...
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Vita Nova (Drivethrurpg) - this 24-page module contains guidelines for a cooperative minigame for constructing the players' research base on a dangerous planet that is being terraformed at an unexpectedly rapid pace.
Tombship of the Lich (Terrors from the Cosmos) - I'll potentially reskin this one to fit with either The Gaunt from Dead Planet, or mix it up with The Iron Tomb and The Black Pyramid somehow.
Sell your organs for credits. You don't need two kidneys, right?
The resilient Rim Farmer, the rough and tumble Asteroid Miner, the eccentric Cryptozoologist, along with the mysterious Void Musician.
Additional cybernetics. There is some overlap with the official ones from A Pound of Flesh.
Nuclear, biological, chemical wounds tables.
Beautiful floorplans.
Additional weapons and gear.
The Ship has to refuel somewhere, right? Drop this franchise in every inhabited system in your setting. Introduce the complications within when your players get too comfortable.
Uplifted animals rebel against their corporate masters.
It's a tongue-in-cheek homage to Jurassic Park. Very sparse but filled with gameable ideas - needs a bit more prep than most pamphlet scenarios.
A short, tight social pressure cooker situation with a twist. Rewarding for players that think outside the box.
An investigation into the murder spurred by the murder victim themself. A nice change of pace from most Mothership adventures.
I've used this module as a pirate captain bounty mission. A seemingly straightforward task drops players into a dangerous situation with two layers of twists. Great rewards for players - the self-sufficient station itself and the secret it contains. Especially useful for campaign play.
A straightforward mission on a jungle planet with great potential for paranoia.
One of my favourite pamphlet modules.
A Christmas classic reimagined for Mothership. A must-have.
A scenario that showcases why you never want to get caught after breaching a corporate contract.
Space pirates with a horrible twist. A potentially action-packed adventure with amazing bonus materials.
A teamster strike. A string of murders. A corporate ultimatum. An excellent blue collar, 1-3 session module with minimalistic but evocative art.
Out in the fringes of space there is a moon that reminds one of old western movies with elements of Dune. A pointcrawl with plenty to see and do for a short campaign by itself. Less horror, more weird space western. Excellent.
A mining colony founds a cult and rebels against their corporate masters. Your crew is sent by the corporation as the last chance for the colony's redemption.
An excellent time loop scenario for Mothership. A challenge to wrap one's mind around thoroughly.
Social interaction, repairs, and intrigue/mystery with a dangerous finale in a tight space station. Take a break from infections and body horror, and maybe gain some friends!
A loose, weird and horrifying ticking time bomb scenario on a small research station. Excellent mindfuck for a one shot, Deadly.
Who doesn't like a prison break scenario? This one's a bit barebones, but gives you just enough for a dangerous and action packed scenario.
A straightforward one shot that has all the ingredients for a fun romp. Mothership's equivalent of clubbing rats in a fantasy basement. Potentially a jackpot for the crew.
Meat planet. Tiny hexcrawl. Body horror. Infection. Yummy.
The original version was a short but unique module. The expanded version doubles the page count and adds awesome art.
A scientific expedition with the aim to explore and study an ocean planet with a diverse biosphere. An atmospheric module with beautiful art.