About a grieving lighthouse keeper and a concerned selkie. A game about empathy and reaching out.
A collaborative storytelling game about life, its big moments, and all the moments in between. Both players control a single character. The catch? One player is the character in the past moving forward in time, and the other is in the future, moving backwards.
You are fey monarchs. Your Court has grown with you throughout your marriage, but now that your marriage is dissolving, you must negotiate and decide together how your assets will be divided between you.
A dreamlike quest for two players, complete in seven questions.
One becomes the Oracle, the other the Cursed. By asking each other questions, the Cursed begins a heroic quest, but the end is far from certain.
A hopeful two-player sci-fi game about late-night conversations with the people who matter to us. Create your own member of the SS Moonbright, a research and exploration spaceship. Together, participate in late-night conversations. Will you choose to be vulnerable with each other, or will you deal with the challenges of space alone?
I have no idea what this one is about... but it seems fascinating!
You are a crew of crabs. You desperately need to stop a particular package from reaching its destination, and the only way to do that is to illegally interfere with the postal system.
You and a companion are cornered, pinned down, trapped by a powerful threat. One of you is also helpless – wounded or terrified or just a kid. You don’t know how long you have until the walls close in. At some point you’ll have to make a break for it.
This is a game about two immortal warriors coming together the night before a battle against an Army to reminisce about the life they've lived, and the mistakes they've made.
Missed Connections is about an encounter in an airport. Play out the conversation between two travellers who are connected in some way that they don't initially realize, such as childhood friends or a long lost relative. Through the conversation, will they discover their connection or will they go their separate ways without knowing?
Tell Me Something True is a two-person game of trust and intimacy. Of being vulnerable and the fear of having that vulnerability used against you.
It takes place over the length of a conversation between a being of fairy and a human. Moment to moment, word by word. Will you submit to the mortifying ordeal of being known?
In Carmilla, Forget Me Not, you will play out the relationship between two vampires over a set period of time, exploring how the ways they relate to each other shift over decades or centuries, and how even one small moment can have an outsize impact.
Possess the body. Betray your friend. Escape.
A game for two players and one candle.
it's been a long time coming is a two-player game about two people with an obsessive rivalry making their last stand against each other.
TCP foundation is an artefact-generating roleplaying game for two or more field agents.
Once completed, the agents will have outlined a description, the behaviour, the discovery, and the testing of an anomaly in addition to the safety protocols and procedures which must be followed to maximise agent survivability.
Insatiable Cravings is a two-player roleplaying game about meal-making, courting, and bluffing.
One plays as the ravenous Monster, and chooses whether to eat the meal or the meal-maker.
One plays as the Monster’s Admirer, and chooses whether to cook something nourishing or deadly.
Over the Moon is a 2-player role-playing dating game of dark lunar obsession, awkward online dating Q&A, and tantalisingly limited information that's designed for play via online messaging apps!
Is the moon your one true love, a third wheel in the sky, or the ultimate wingmoon? Play to find out!
Throughout play, you will find yourself exploring the memories of an individual; an individual that at some point became residence to a malicious entity. This creature will endeavour to warp the memories of the individual to its own selfish desires.
IT WAS A FORTNIGHT AGO that the creature descended upon you in the dark. The searing pain in your neck, a slumber deeper than you've ever known, and then the violent hunger. You've become a creature you once thought only existed in fables and nightmares: a vampire. You soon discover you are not alone in your damnation. You manage to acquire the location of a fellow vampire and begin to write to them.
dear love was designed as a letter-writing game between two people after the apocalypse. The players write letters back and forth, following prompts to craft a story of connection after the ending of the world.
One player will portray THE NOVICE. You are new to witching, and there is no one nearby who can mentor you. The other player will portray THE EXPERT. You’re an old hand at witching, and you have so much knowledge to pass on.
Up All Night is a GM-less, one-on-one storytelling game about bargaining with your brain for one night’s rest.
A game about meeting your love from a past life
In this game, you and your friends will, inspired by prompts from a Tarot deck, tell the story of an underestimated knight, a heroic adventurer torn between Honor and Passion.
The Sailor and the Siren is a card-based roleplaying game for two players taking place over the course of a single scene, progressing through playbills to weave a story of love, hunger, and the depths of the ocean.
A two-person TTRPG about the world as she crumbles to dust. Together you brave the long wait before the inevitable. Will you sit it out, or will you take control of your own ending?
Their Love Destroyed This Land is a collaborative story-game. Using a tarot deck as a creative tool, spin your own tale of love, passion, loss, and fading. Follow a Land and its People, caught up as they are in mythic forces.
A two-player journaling game about bonds that transcend space and time
Two vampire hunters who have fallen in love with their target. But they've been consumed by the Hunger. What do you do?