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Unity — Feature Systems

a collection by Iron Mountain · last updated 2023-11-21 20:19:19

Miscellaneous reusable features and systems.

A system for playing music at various predefined intensities.
A UI tool element for selecting a color while in gameplay.
A library for spawning and using boids.
Scripted lighting settings, including configurations for day/night cycles, fog, skyboxes, and light sources.
AI pathfinding with referencable waypoints
Procedural waves.
A tool for creating interactive prize wheels.